[bf1942] Slow reports from GameSpy

KGSsupport support at killergameservers.com
Wed Aug 27 17:51:26 EDT 2003

Good point.

What is used more, GameSpy or ASE?

Regardless, I still cannot determine the factor that the pub server went
completely dead. We advertized for days that we were upgrading the sytem
and network yet for some reason no one apparently caught it.

Gamespy ping issues are the only thing I can see wrong with the setup at
this time, so I'm making the assumption that is the cause for the lack of
reponse on the new system.

> This is most likely because of the way gamespy scans servers. To quote
> the All Seeing Eye manual:
> "Eye separates server refreshes in two processes:
> Pinging = determining the round-trip delay, or ping, for a server
> Scanning = retreiving the server status (player names, map, hostname
> etc.)
> Most game server browsers do both of these in one pass, that is, they
> only scan the servers and calculate pings from the status packets'
> round-trip delay. This method works fine if we have infinite bandwidth,
> but in real life situations the measured pings will be badly skewed. The
>  reason for this is that when two large packets arrive at the same time,
>  the second one will have to wait for the first one to go through the
> slow link. This might be as long as 500 milliseconds on slower
> connections, so the measured ping will be 500ms off."
> If you want (more) accurate pings, then use ASE.
> James
> KGSsupport wrote:
>> For some reason, GameSpy is reporting my game server in the 60ms
>> -1300ms range when I know that is not the case.
>> When I connect to my server via IP, I get 31-35ms steady pings. When I
>> ping the IP, I get 29-32ms pings consistently over 100 tries.
>> What in the world is going on with GameSpy and how do I correct it? I
>> switched to a faster server with Level 3, UUNet as providers, and my
>> previous provider was showing higher GS spikes. The box I'm on now is
>> a P4 2.4Ghz with 2Gb DDR RAM and Hyperthreading.
>> My public server is now completely dead and I cannot figure out why.
>> Any help would be appreciated greatly!
>> Thanks.
>> -----------------------------------------
>> TWA Studios Inc. - Designing your future, one pixel at a time
>> http://www.twastudios.com/

TWA Studios Inc. - Designing your future, one pixel at a time

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