[bf1942] Updating to DC 0.39K
Andreas Fredriksson
andreas.fredriksson at dice.se
Wed Aug 20 02:38:48 EDT 2003
I assume you mean the levelname_00x.rfa files?
Those are used to override content in the original level archive making
matches smaller.
Files with a .001 suffix in the other hand have nothing to do with BF.
// Andreas
> -----Original Message-----
> From: James Gurney [mailto:james at globalmegacorp.org]
> Sent: Tuesday, August 19, 2003 10:47 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Updating to DC 0.39K
>
>
> Hell if I know. Those were just there in the 0.39 patch. You
> shouldn't
> reference the .001 files in the maplist.con though. Maybe a
> mapper can
> explain what they're for..
>
> john wrote:
>
> > Yeah I was your previous post that it'd been through striprfa, but
> > what are the .001 files about? ;-)
> >
> > john
> >
> > On Tue, 19 Aug 2003, James Gurney wrote:
> >
> >
> >>Not diffs. There is a tool which someone on the forums
> produced called
> >>'striprfa'. This tool removes stuff like textures from the
> rfa files
> >>which the server does not need. This dramatically reduces
> the size of
> >>the archives. The archives I provide on my site will therefore only
> >>work for servers. They cannot be used to upgrade a client machine.
> >>
> >>In addition to the 9MB incremental patch you already linked
> to, I have
> >>a
> >> 43MB complete archive which can be used for a full
> install. This has
> >>also been stripped down:
> >>
> >>http://fez.cracksmokingmonkeys.net/DesertCombat-0.39k-server
-full.tgz
>>
>>Whenever new releases are made, I'll try and keep up with stripped
>>down archives as well, so keep an eye on the mailing list and/or
>>forums when new mods are released (although my server only runs DC and
>>EoD, so you're on your own when it comes to the less common mods).
>>
>>James
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