[bf1942] Updating to DC 0.39K
Kevin Lockitt
kevin at blackbagops.com
Tue Aug 19 23:52:15 EDT 2003
The _001 files extend the pre-existing archives like pak1.pk3 etc files
do in Quake III Arena. Instead of patching the original rfa files they
release a _001.rfa file which inludes new and modified files that
effectively "overwrite" those in the original rfa.
Kevin Lockitt
kevin at blackbagops.com
www.blackbagops.com
-----Original Message-----
From: James Gurney [mailto:james at globalmegacorp.org]
Sent: Wednesday, 20 August 2003 6:47 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Updating to DC 0.39K
Hell if I know. Those were just there in the 0.39 patch. You shouldn't
reference the .001 files in the maplist.con though. Maybe a mapper can
explain what they're for..
john wrote:
> Yeah I was your previous post that it'd been through striprfa, but
> what are the .001 files about? ;-)
>
> john
>
> On Tue, 19 Aug 2003, James Gurney wrote:
>
>
>>Not diffs. There is a tool which someone on the forums produced called
>>'striprfa'. This tool removes stuff like textures from the rfa files
>>which the server does not need. This dramatically reduces the size of
>>the archives. The archives I provide on my site will therefore only
>>work for servers. They cannot be used to upgrade a client machine.
>>
>>In addition to the 9MB incremental patch you already linked to, I have
>>a
>> 43MB complete archive which can be used for a full install. This has
>>also been stripped down:
>>
>>http://fez.cracksmokingmonkeys.net/DesertCombat-0.39k-server-full.tgz
>>
>>Whenever new releases are made, I'll try and keep up with stripped
>>down archives as well, so keep an eye on the mailing list and/or
>>forums when new mods are released (although my server only runs DC and
>>EoD, so you're on your own when it comes to the less common mods).
>>
>>James
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