[bf1942] Linux server status update 2003-04-28

Fredriksson, Andreas andreas.fredriksson at dice.se
Wed Apr 30 03:22:51 EDT 2003


They are compressed internally in a incremental fashion and written in
chunks as
the compressor fills an entire block.

// Andreas

> -----Original Message-----
> From: Andrew Chen [mailto:achen-bf1942 at divo.net]
> Sent: Tuesday, April 29, 2003 7:31 PM
> To: bf1942 at icculus.org
> Subject: RE: Re[2]: [bf1942] Linux server status update 2003-04-28
> 
> 
> Where are the logs stored before they're compressed?  As in, 
> while they're 
> still being written to, but not yet closed.  In memory?  On disk?
> 
> At 02:29 AM 4/29/2003, you wrote:
> 
> >Hi,
> >
> >it is compressed and written to disk as the compressor flushes
> >out a block so in its compressed form it isn't useful for
> >realtime monitoring. The files are closed on map rotations.
> >
> >I'm thinking about making the compression optional, but it
> >really is needed because the log files easily reach several
> >megabytes of size for a single round without compression.
> >
> >Regards,
> >Andreas
> >
> > > -----Original Message-----
> > > From: --=*dD*|Campino=-- [mailto:campino at divine-devils.de]
> > > Sent: Tuesday, April 29, 2003 10:30 AM
> > > To: Fredriksson, Andreas
> > > Subject: Re[2]: [bf1942] Linux server status update 2003-04-28
> > >
> > >
> > > Hello Andreas,
> > >
> > > Tuesday, April 29, 2003, 10:07:54 AM, you wrote:
> > >
> > >
> > > FA> Ken,
> > >
> > > FA> Battlefield 1942 is not Half-Life. We have tanks, fixed
> > > weapons, airplanes,
> > > FA> submarines
> > > FA> jeeps, spawn points, more game modes, open terrain
> > > gameplay. The list goes
> > > FA> on.
> > >
> > > FA> The XML stats format I've developed captures all of the
> > > gameplay events
> > > FA> related
> > > FA> to everything BF is about. I think people who want custom
> > > stats will
> > > FA> appreciate
> > > FA> that more than they would a HL log format. :-)
> > >
> > > FA> // Andreas
> > >
> > > When will the XML-File get updated?
> > >
> > > Realtime or just after the end of a round/map?
> > >
> > >
> > > --
> > > Greetz,
> > > --=*dD*|Campino=--
> > > --------------------------------------------------------------
> > > -------------------
> > > Visit our homepage
> > > http://www.divine-devils.de
> > >
> 



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