[bf1942] Linux server status update 2003-04-28

Sam Evans sam at neuroflux.com
Tue Apr 29 09:52:30 EDT 2003


*SHUDDER*  NFS Over the internet?  You're kidding right?

On Tue, 29 Apr 2003, Fredriksson, Andreas wrote:

>
> I'm making the compression an option right now. If you need remote
> logging you could use NFS or other means of transferring the files,
> or just install a daemon on the bf server machine to snoop for new
> files, tail -f them and remove them as new files appear.
>
> // Andreas
>
> > -----Original Message-----
> > From: Scratch Monkey [mailto:ScratchMonkey at SewingWitch.com]
> > Sent: Tuesday, April 29, 2003 11:44 AM
> > To: bf1942 at icculus.org
> > Subject: RE: Re[2]: [bf1942] Linux server status update 2003-04-28
> >
> >
> > --On Tuesday, April 29, 2003 11:29 AM +0200 "Fredriksson, Andreas"
> > <andreas.fredriksson at dice.se> wrote:
> >
> > > I'm thinking about making the compression optional, but it
> > > really is needed because the log files easily reach several
> > > megabytes of size for a single round without compression.
> >
> > This calls for plumbing! Feed the output to a socket ("named pipe" for
> > Windows) and use another process to do real-time stats processing and
> > compression. If you use a TCP socket, the stats need not be
> > stored on the same
> > machine. Not sure how the Windows guys could deal with that,
> > but a Linux
> > script could capture with netcat and feed it to both the
> > stats engine and
> > one's choice of compressor. On an SMP machine, the compressor
> > will migrate to
> > the CPU not being used for the game.
> >
>



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