[bf1942] Linux server status update 2003-04-28
Fredriksson, Andreas
andreas.fredriksson at dice.se
Mon Apr 28 07:10:35 EDT 2003
I have been reading them but most of my efforts have been in syncing
the Linux and win32 codebases together. This work has eliminated a
lot of special cases for the Linux server which might have caused
bad behaviour before.
As I wrote in the status update I think we should see how the first
"dice" beta performs and then try to close as many bugs as possible.
I don't have time and resouces to test all the configurations
available as of now.
I'm pretty confident the server binary we'll release won't be
worse than 1.31 though. :-)
// Andreas
> -----Original Message-----
> From: Killing [mailto:killing at barrysworld.com]
> Sent: Monday, April 28, 2003 12:47 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Linux server status update 2003-04-28
>
>
> Are you still working through all the bugs raised in bugzilla?
> If not do we need to re-raise them somewhere else?
>
> Steve
> ----- Original Message -----
> From: "Fredriksson, Andreas" <andreas.fredriksson at dice.se>
> To: <bf1942 at icculus.org>
> Sent: Monday, April 28, 2003 10:34 AM
> Subject: [bf1942] Linux server status update 2003-04-28
>
>
> > Hello list,
> > here's a status update since last week. Not much this time but
> > atleast it's a sign that both I and the Linux server are alive.
> >
> > I've been working on win32/1.4 primarily the last week, but
> > all the bugfixes that were non-client also apply to the
> > Linux server.
> >
> > * There's a new feature of the 1.4 dedicated server that might
> > be interesting to people on this list. I've added a rough
> > version of an event logging system which writes out compressed
> > XML data to the Logs directory of the mod. This is useful
> > for making your own stat engine, problem reporting or
> > just to play with.
> >
> > You'll find that the file format is very verbose and includes
> > a lot of events previously not available, such as exact
> > timestamps and information when players enter and exit vehicles
> > for example.
> >
> > * One of the long-standing console bugs have been fixed while
> > we were grinding through the bug lists for 1.4. It is now
> > possible to say
> >
> > admin.executeRemoteCommand "admin.setNextLevel el_alamein"
> >
> > and have it work as expected. As a result of this bugfix
> > underscores are no longer converted to spaces, and spaces
> > work as they should inside quotes.
> >
> > * Stability and testing: I have to say that I haven't had
> > all the time and resources needed to fully test the Linux
> > binary, and will probably not have that time before the
> > release considering all the win32 work I'm also doing.
> >
> > The Linux server will therefore probably stay as an open beta
> > program during 1.4, ensuring that we can push out updates
> > if critical bugs are found after the release.
> >
> > What I can say is that we will support RtR out of the box
> > and that we have tested the basic functionality of all
> > the game modes (with COOP still acting strangely sometimes).
> >
> > As servers appear on the internet, we will be in a better
> > position to reproduce bugs as the community finds them
> > and work to release updates as soon as possible.
> >
> > Regards,
> > Andreas
> >
>
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