[bf1942] Linux server and problems with objects.
RookieWan
rookiewan at cistron.nl
Sun Apr 27 08:38:00 EDT 2003
The stream debug messages get a nice write up in the README file, so
read there first plz before asking.
The bugs in DC I've noticed on Windows boxes too...
/sarcasm mode on
maybe it's because DC is *gasp* alpha software?
/sarcams mode off
So basically you ask two questions, both of which with *SOME* time ( say
2 mins on google/ DC site) you would've/ could've found out yourself.
Edwin
Nathan Oines wrote:
> I have also noticed some major but some minor problems too. I’m sure
> it’s 1. Just a coding bug in both DC & BF Linux Port or 2. We all know
> The linux port isn’t always the best.
>
> Just my opinion on the situation. I don’t know exactly how to fix it
> but it’s the linux port and it is unpredictable.
>
> -----Original Message-----
> *From:* WhoCares? [mailto:WhoCares at Mayberrygames.com]
> *Sent:* Saturday, April 26, 2003 8:04 PM
> *To:* bf1942 at icculus.org
> *Subject:* [bf1942] Linux server and problems with objects.
>
> We have the latest beta release from the website running on a P4/2.0
> gHz machine with 512 megs of RAM running Redhat 7.2.
>
> Everything runs great with no crashes whatsoever. However I have
> noticed some of the items in game are either unusable or acting
> strangely on certain maps, while running Desert Combat. Running
> straight BF1942 or the Road-to-Rome expansion pack, I have not noticed
> any problems.
>
> For instance, on El Alamein, the AC-130 is suspended about 6 feet off
> the ground in the allies spawn and when someone spawns there, they
> drop through the floor to the ground and take some damage. Players can
> jump into the plane and the guns are usable. If someone hops into the
> pilot's seat, the engine revs up, but the plane acts as if it's rooted
> to the ground in cement. One game someone destroyed the C-130 and when
> it reappeared, the plane was now suspended about 150 feet in the air
> just between the opposition spawn and the southernmost flag.
>
> In Midway, on the opposition's carrier, the Mig29 is suspended about 2
> feet off the ground and when power is applied to the engines, the
> plane drops to the deck and acts as if it is going to slice into the
> deck as you take off.
>
> Also in Midway, the Hind-D helicopter will not take off on first
> attempt, doing the same thing as described above for the C-130. But if
> the player switches to another station and then back to pilot, revs
> the engines up and then moves the controls left to right, the helo
> acts as if a clamp has been released and will take off.
>
> I have also experienced falling through the deck of the carrier as an
> opposition player. I was playing as the support class and someone
> trying to steal the Hind-D helo. I spawned by the conning tower,
> dropped my mortar, hit the use key for the mortar and when I saw my
> mortar shells were going over the top of the helo, I hit use again to
> run after the guy and shoot him and I fell straight through the deck
> and into the water. I was directly under the carrier, could see
> straight up through the carrier, but could not hit the use key again
> to get out of the water. I swam to the side of the carrier and once I
> reached the edge of the carrier, it became a solid object again and I
> could no longer see through it, nor could I swim back into it. I
> climbed the rope and got back on to the carrier.
>
> Other than a few of the airplanes "misbehaving" as objects, the server
> is VERY smooth and seems to handle I/O very well. I've had some
> reports of "lag", but everyone complains of that and I haven't seen
> it. We are running a 24 man server and have gotten up to 20 players
> without a problem.
>
> I use 'screen' to startup BF1942 and during El Alamein, the server is
> constantly outputting the following while running:
>
> STREAM_DEBUG: Nan was for acc:AC-130
> STREAM_WARNING: checkVec3ForNan
> STREAM_DEBUG: mPositionalAcceleration nan corrected
> STREAM_WARNING: checkVec3ForNan
>
> During "DC Battle of 73 Easting" the server outputs this:
>
> STREAM_DEBUG: Nan was for acc:Mortar
> STREAM_WARNING: checkVec3ForNan
>
> I'm running the Mar 17, 2003 version with the following checksum (from
> 'cksum'):
>
> 2282038748 33918372 bf1942_lnxded
>
> If anyone knows of something they could suggest, I would appreciate
> it. I did notice on startup, in the console, that there are some
> complaints about certain .con files not existing, i.e. M1A1.con, etc.
> with relative directory paths. I've also found all of my log files to
> be empty.
>
> It's possible that the desertcombat 0.3n that I installed on the
> server has a problem. I tar'd up the one from a PC installation and
> uploaded it to the server, only because I could not find a version
> specifically tagged for linux.
>
> Any help would be appreciated. If you'd like to check out our server,
> it's at 207.44.168.73:14567.
>
> Thanks!
>
> Rich a.k.a. WhoCares?
>
>
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