[bf1942] Linux server and problems with objects.

Nathan Oines unred at wi.rr.com
Sun Apr 27 00:08:09 EDT 2003


I have also noticed some major but some minor problems too. I'm sure
it's 1. Just a coding bug in both DC & BF Linux Port or 2. We all know
The linux port isn't always the best.
 
Just my opinion on the situation. I don't know exactly how to fix it but
it's the linux port and it is unpredictable.
 
-----Original Message-----
From: WhoCares? [mailto:WhoCares at Mayberrygames.com] 
Sent: Saturday, April 26, 2003 8:04 PM
To: bf1942 at icculus.org
Subject: [bf1942] Linux server and problems with objects.
 
We have the latest beta release from the website running on a P4/2.0 gHz
machine with 512 megs of RAM running Redhat 7.2.
 
Everything runs great with no crashes whatsoever.  However I have
noticed some of the items in game are either unusable or acting
strangely on certain maps, while running Desert Combat.  Running
straight BF1942 or the Road-to-Rome expansion pack, I have not noticed
any problems.
 
For instance, on El Alamein, the AC-130 is suspended about 6 feet off
the ground in the allies spawn and when someone spawns there, they drop
through the floor to the ground and take some damage.  Players can jump
into the plane and the guns are usable.  If someone hops into the
pilot's seat, the engine revs up, but the plane acts as if it's rooted
to the ground in cement.  One game someone destroyed the C-130 and when
it reappeared, the plane was now suspended about 150 feet in the air
just between the opposition spawn and the southernmost flag.
 
In Midway, on the opposition's carrier, the Mig29 is suspended about 2
feet off the ground and when power is applied to the engines, the plane
drops to the deck and acts as if it is going to slice into the deck as
you take off.
 
Also in Midway, the Hind-D helicopter will not take off on first
attempt, doing the same thing as described above for the C-130.  But if
the player switches to another station and then back to pilot, revs the
engines up and then moves the controls left to right, the helo acts as
if a clamp has been released and will take off.
 
I have also experienced falling through the deck of the carrier as an
opposition player.  I was playing as the support class and someone
trying to steal the Hind-D helo.  I spawned by the conning tower,
dropped my mortar, hit the use key for the mortar and when I saw my
mortar shells were going over the top of the helo, I hit use again to
run after the guy and shoot him and I fell straight through the deck and
into the water.  I was directly under the carrier, could see straight up
through the carrier, but could not hit the use key again to get out of
the water.  I swam to the side of the carrier and once I reached the
edge of the carrier, it became a solid object again and I could no
longer see through it, nor could I swim back into it.  I climbed the
rope and got back on to the carrier.
 
Other than a few of the airplanes "misbehaving" as objects, the server
is VERY smooth and seems to handle I/O very well.  I've had some reports
of "lag", but everyone complains of that and I haven't seen it.  We are
running a 24 man server and have gotten up to 20 players without a
problem.
 
I use 'screen' to startup BF1942 and during El Alamein, the server is
constantly outputting the following while running:
 
STREAM_DEBUG: Nan was for acc:AC-130
STREAM_WARNING: checkVec3ForNan
STREAM_DEBUG: mPositionalAcceleration nan corrected
STREAM_WARNING: checkVec3ForNan
During "DC Battle of 73 Easting" the server outputs this:
 
STREAM_DEBUG: Nan was for acc:Mortar
STREAM_WARNING: checkVec3ForNan
 
I'm running the Mar 17, 2003 version with the following checksum (from
'cksum'):
2282038748 33918372 bf1942_lnxded
If anyone knows of something they could suggest, I would appreciate it.
I did notice on startup, in the console, that there are some complaints
about certain .con files not existing, i.e. M1A1.con, etc. with relative
directory paths.  I've also found all of my log files to be empty.
 
It's possible that the desertcombat 0.3n that I installed on the server
has a problem.  I tar'd up the one from a PC installation and uploaded
it to the server, only because I could not find a version specifically
tagged for linux.
 
Any help would be appreciated.  If you'd like to check out our server,
it's at 207.44.168.73:14567.
 
Thanks!
 
    Rich a.k.a. WhoCares?
 

 
 
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