AW: [bf1942] 1.4 and disablin mods????
Casey Zacek
bfb-bf at bogleg.org
Mon Apr 21 19:03:26 EDT 2003
Yeah, this is The Good Way.
Jon wrote (at Mon, Apr 21, 2003 at 01:16:06PM -0700):
> This is exactly what Q3 does, and it has always worked great. If you want
> custom skins to be able to be used on a Q3 server, the admin has to upload
> them.
>
> For instance, if I ONLY wanted Merciless Add-Ons to work on my servers, I
> could upload the Merciless RFAs and when a client connected he/she would
> verify their RFAs with the ones on the server. If they were running a
> cheat, and it wasnt on the server, it would be automatically disabled.
>
> Jon Wolberg
> www.ECGNetwork.Com
> ----- Original Message -----
> From: "Andrew von Niederhausern" <avonnied at genetics.utah.edu>
> To: <bf1942 at icculus.org>
> Sent: Monday, April 21, 2003 1:07 PM
> Subject: Re: AW: [bf1942] 1.4 and disablin mods????
>
>
> > Maybe the solution is as simple as asking DICE to impliment an any and all
> > solution, valid RFA solution. where the server can have many different
> > RFA's for skins and what not. And the client can use any of these. If the
> > client has a texture set that the server does not then it reverts to the
> > standard. This would allow servers to pick RFA's (mods) that they approve
> > for use on their server.
>
--
-- Casey Zacek (Zippo) Beer for Breakfast servers
66.111.111.66:27015 (CS multi-map) <http://bfb.bogleg.org/>
66.111.111.66:27016 (CS inferno/dust2/aztec/militia) Dallas, TX
66.111.111.66:xxxxx (BF1942 coming soon)
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