[bf1942] RE: Status of Linux servers

Casey Zacek bfb-bf at bogleg.org
Wed Apr 16 15:34:46 EDT 2003


FYI, I found this FAQ here:

  http://www.bf1942-lnxded.com/

Bill Wood wrote (at Wed, Apr 16, 2003 at 01:57:29PM -0500):
> Below is a FAQ posted by Danial Valois way back on 3/19. One addition I
> will make is
> that the files necessary to get the latest update to the dedicated
> server consist of
> the 1.3 beta full distro: 
> http://icculus.org/betas/bf1942/bf1942-lnxded-1.3beta.tar.bz2
> which then needs to be patched to 1.31 with 
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-LastFromR
> yan.tar.bz2
> 
> BattleField 1942 Linux Dedicated Server FAQ
> 
> Q:> Where are the download files?
> A:> http://icculus.org/betas/bf1942/
> ----
> Q:> Does the server only runs under Linux?
> A:> No, it's known to run at least on the following systems:
> -FreeBSD using the Linux Base.
> ----
> Q:> Why is this server so buggy?
> A:> It is a BETA. The bugs will be worked out soon enough.
> ----
> Q:> Where can I find a bug listing?
> A:>
> https://bugzilla.icculus.org/reports.cgi?product=Battlefield+1942&output
> =most_doomed&links=1&banner=1&quip=1
> ----
> Q:> Where are the list archives?
> A:> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?26
> ----
> Q:> Where can I find general Linux help?
> A:>
> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?26:msn:381:akdngaghpekihfodol
> be
> ----
> Q:> What's the release schedule?
> A:> As Time permits Ryan Gorden to fix bugs.
> ----
> Q: How can I find out about new bf linux server releases?
> A: It'll be posted to the bf1942 at icculus.org mailing list as well as the
> ----
> Q:> can you point me to a list of commands and other good info? 
> A:> http://www.blackbagops.com/admguide.shtml or
> http://bf1942.matureasskickers.net/links/
> http://bf1942.is.no.bs/bf1942-server-admin-faq.txt
> http://www.van-rooij.com/ServerConfig/
> ----
> Q:> How do I keep the server from shutting down when I logout? 
> A:> Use Screen to start it in your terminal and Detach it so that it
> stays running when you logout.
> Example:
> user at bfserver bf1942-lnxded-1.3beta $screen ./bf1942_lnxded
> Then do a 'Ctrl+a' and a 'Ctrl+d' to detach the screen session.
> ps -aux to see the proccess
> ----
> Q:> My system does not have Screen. BSD SyStems.
> A:> The problem that makes the server shutdown is that the input pipe is
> closed when you logout. 
> By directing the input from a file instead the server will keep running
> after you logout.
> Do the following:
> touch input.txt
> ./bf1942_lnxded < input.txt > output.txt &
> ----
> Q:> I cant see my server's full name in the ASE or Gamespy browser. 
> A:> You must use quote's and underscores in your ServerSettings.con.
> Eg:
> game.serverName "TEXAS_STOMPING_GROUNDS_v1.3_CTF"
> Note: The same goes with any welcome mesages you may add like:
> "TKers_will_be_banned".
> ----
> Q:> Where can I add a server-welcome message ? 
> A:> in the Serversetting.con add these lines:
> game.setServerWelcomeMessage 0 "TKers_will_be_banned"
> game.setServerWelcomeMessage 1 "TKers_will_be_banned"
> game.setServerWelcomeMessage 2 "TKers_will_be_banned"
> game.setServerWelcomeMessage 3 "TKers_will_be_banned"
> game.setServerWelcomeMessage 4 "TKers_will_be_banned"
> Q:> Why doesn't my server show up on GameSpy
> A:> you must set game.serverInternet 1 
> ----
> Q:> What holes do I need to open in my firewall to get it to be
> accessable 
> A:> (Iptables): for IPTables, the below will work, but may be overly
> permissive/incomplete for all features:
> -A INPUT -s <LAN network address/submnet> -p udp -m udp --dport 22000 -j
> ACCEPT
> -A INPUT -p udp -m udp --dport 23000:23009 -j ACCEPT
> -A INPUT -p udp -m udp --dport 27900 -j ACCEPT
> -A INPUT -p udp -m udp --dport 28900 -j ACCEPT
> ----
> Q:> My box is <$this many> Ghz and <$count fingers again> MB of RAM on a
> <$conection_speed> ; 
> How many players should i allow on my BF Server?
> A:> please refer to
> http://www.ea.com/eagames/official/battlefield1942/editorial/serveradmin
> faq.jsp
> ----
> Q:> When i start ./bf1942_lnxded I get a lot of STUB and Error messages,
> what's broken? 
> A:> It's normal. Ignore them. If you get a Segmentation Fault and your
> server dies,Then
> feel free to report the stack trace to https://bugzilla.icculus.org
> Note: Read the gdb man pages on debugging core files so you may read and
> post your stack trace.
> ----
> Q:> My server got a segmentation fault but I don't see a core file. 
> A:> You may need to specify "ulimit -c unlimited" before running the
> server in order to produce a core file on a seqmentation fault.
> ----
> Q:> Ok, I have a core file, core.<pid>, what now?
> A:> Try running: "gdb bf1942_lnxded core.<pid>" - when prompted, enter:
> "bt" - that will produce a back trace listing.
> ---
> Q:> Where can i obtain a Remote Admin utility?
> A:> http://www.blackbagops.com/bfutils.shtml
> http://www.fileshack.com/file.x?fid=1733
> ----
> Q:> How do I enable remote console so i can connect with BFRM Utility? 
> A:> To enable the Remote Console add the following command to
> ServerAutoexec.con;
> admin.enableRemoteConsole <username> <password> [<port>]
> where 
> <username> and <password> are the username and password you will need to
> connect with the server. 
> <port> is the TCP/IP port address reserved for the Remote Console.
> Warning:
> If you are behind a firewall you may want to set some firewall rules to 
> allow a certain ip address to that specific port. This feature is also a
> 
> vulnerability so be aware and check your logs. By doing this you can
> still 
> have fun and be a bit more secure. 
> refer to
> http://archives.neohapsis.com/archives/bugtraq/2003-02/0342.html
> ----
> Q: What mods work with the Linux Version
> A: Desert Combat and GI Joe are known to work
> ----
> Q:> I see my Road to Rome Server running but i cannot connect to it. 
> A:> Unfortunately, the RTR dedicated server for linux is not functional
> just yet.
> However it is on the 'to-do list' and we will all rejoice soon enough.
> ----
> Q:> How can I change my game type?
> A:> edit your /mods/BF1942/Settings/ServerSettings.con or
> the serverautoexec.con (you may create it if it does not exist) 
> For Team Deathmatch set: 
> game.serverGamePlayMode GPM_TDM 
> For Capture The Flag set: 
> game.serverGamePlayMode GPM_CTF 
> For Co-operation set: 
> game.serverGamePlayMode GPM_COOP 
> For Conquest set: 
> game.serverGamePlayMode GPM_CQ 
> ----
> Q:> Which maps are for which game types?
> A:> enter the appropriate maps into your
> /mods/BF1942/Settings/maplist.con file
> This is a list of the maps for Conquest & Co-op: 
> game.addLevel Battle_of_the_Bulge 
> game.addLevel Battleaxe 
> game.addLevel Berlin 
> game.addLevel Bocage 
> game.addLevel El_Alamein 
> game.addLevel Gazala 
> game.addLevel GuadalCanal 
> game.addLevel Iwo_Jima 
> game.addLevel Kharkov 
> game.addLevel Kursk 
> game.addLevel Market_Garden 
> game.addLevel Midway 
> game.addLevel Omaha_Beach 
> game.addLevel Stalingrad 
> game.addLevel Tobruk 
> game.addLevel Wake 
> This is a list of maps for CTF: 
> game.addLevel Battleaxe 
> game.addLevel Berlin 
> game.addLevel Bocage 
> game.addLevel El_Alamein 
> game.addLevel Gazala 
> game.addLevel GuadalCanal 
> game.addLevel Kharkov 
> game.addLevel Kursk 
> game.addLevel Stalingrad 
> game.addLevel Wake 
> And this is a list of maps for Team Deathmatch: 
> game.addLevel Battleaxe 
> game.addLevel Berlin 
> game.addLevel Bocage 
> game.addLevel El_Alamein 
> game.addLevel Gazala 
> game.addLevel GuadalCanal 
> game.addLevel Kharkov 
> game.addLevel Kursk 
> game.addLevel Stalingrad 
> game.addLevel Midway 
> game.addLevel Omaha_Beach 
> game.addLevel Tobruk
> =================================
> |Questions-Comments-Suggestions?|
> | email:ninzor at packet-kids.com |
> =================================
> 

-- 
-- Casey Zacek (Zippo)                  Beer for Breakfast servers
   66.111.111.66:27015 (CS multi-map)     <http://bfb.bogleg.org/>
   66.111.111.66:27016 (CS inferno/dust2/aztec/militia) Dallas, TX
   66.111.111.66:xxxxx (BF1942 coming soon)



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