[bf1942] Console

Rowan Smith fsd at fsdtech.net
Thu Apr 10 20:09:24 EDT 2003


scratch,

again i feel people have wandered off topic a bit, what we need from dice is
their time spent on creating a stable linux server, and work on extra things
like this later..
----- Original Message -----
From: "Scratch Monkey" <ScratchMonkey at SewingWitch.com>
To: <bf1942 at icculus.org>
Sent: Friday, April 11, 2003 2:48 AM
Subject: RE: [bf1942] Console


> --On Thursday, April 10, 2003 9:18 AM +0200 "Fredriksson, Andreas"
> <andreas.fredriksson at dice.se> wrote:
>
> > I've added a console on stdin for debugging purposes over here, I don't
know
> > if it would be useful to more people as it would require a screen
session to
> > run the server. Perhaps as an option, and perhaps later?
>
> Of greater use would be a console on a socket. Informational messages can
be
> logged out stdout or to a specified file, but one should be able to telnet
(or
> better, ssh) to the server and issue commands. (Telnet would be adequate
for
> those who can ssh to a shell session and then telnet locally.)
>
> Alternatively, some kind of web-based interface would be good. An awful
lot of
> "appliances" now provide this kind of remote control. TeamSpeak is one
> example, but you also see it now in fairly dumb equipment. Some of my
> oscilloscopes can be remote-controlled this way. Most print servers and
home
> routers provide a rudimentary web server for remote control.
>
> Ideally you should target hosting companies who want to provide simple
> management interfaces for their customers who can't drive shell windows.
>




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