[bf1942] Linux dedicated problems (update 2) with Wake

Bill Wood wawoodtx at attbi.com
Sun Dec 29 06:29:40 EST 2002


You are a couple of builds behind. You need this one: 

 
<http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-10408891
29.tar.bz2>
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-104088912
9.tar.bz2

-----Original Message-----
From: prodigy [mailto:prodigy at redphive.org] 
Sent: Saturday, December 28, 2002 10:15 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Linux dedicated problems (update 2) with Wake


It also does this on Midway.
 
Is the linux beta only slated to work properly for Tobruk?
 
Cheers,
 
Prodigy
 

----- Original Message ----- 
From: prodigy <mailto:prodigy at redphive.org>  
To: bf1942 at icculus.org 
Sent: Saturday, December 28, 2002 8:01 PM
Subject: [bf1942] Linux dedicated problems (update 2) with Wake

Hey Guys,
 
STUB: might be important {Engine/WorldObjTemplFx/Emitter.cpp:471}.

I get this error over and over when I change my server to run on Wake.
I modified Default.con to look like so:
 
Game.setGameLevelPath Bf1942/Levels/Wake
 
And my maplist.con to look like so:
 
game.addLevel Wake
game.setCurrentLevel Wake

The above error repeats continuously causing my server do do 30% CPU
with no one on the server.  It does not do this with the default set
Tobruk.
 
Am I missing something?
 
PID   USER     PR  NI  VIRT    RES  SHR S %CPU %MEM TIME+    Command  
1335 nobody    12   0   75072  73m   15m R  30.1    3.6        0:15.62
bf1942_lnxded 
 
Cheers,
 
Prodigy
 

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