[bf1942] Linux dedicated problems (update 2) with Wake
Bill Wood
wawoodtx at attbi.com
Sun Dec 29 06:29:40 EST 2002
You are a couple of builds behind. You need this one:
<http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-10408891
29.tar.bz2>
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-104088912
9.tar.bz2
-----Original Message-----
From: prodigy [mailto:prodigy at redphive.org]
Sent: Saturday, December 28, 2002 10:15 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Linux dedicated problems (update 2) with Wake
It also does this on Midway.
Is the linux beta only slated to work properly for Tobruk?
Cheers,
Prodigy
----- Original Message -----
From: prodigy <mailto:prodigy at redphive.org>
To: bf1942 at icculus.org
Sent: Saturday, December 28, 2002 8:01 PM
Subject: [bf1942] Linux dedicated problems (update 2) with Wake
Hey Guys,
STUB: might be important {Engine/WorldObjTemplFx/Emitter.cpp:471}.
I get this error over and over when I change my server to run on Wake.
I modified Default.con to look like so:
Game.setGameLevelPath Bf1942/Levels/Wake
And my maplist.con to look like so:
game.addLevel Wake
game.setCurrentLevel Wake
The above error repeats continuously causing my server do do 30% CPU
with no one on the server. It does not do this with the default set
Tobruk.
Am I missing something?
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ Command
1335 nobody 12 0 75072 73m 15m R 30.1 3.6 0:15.62
bf1942_lnxded
Cheers,
Prodigy
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