[bf1942] Linux dedicated problems (update 2) with Wake
jjohnso1 at sbcglobal.net
jjohnso1 at sbcglobal.net
Sun Dec 29 00:38:33 EST 2002
Prodigy,
This sounds like the old problem with all of the water maps. In case you
missed it, here is the latest build (has lots of fixes, but still problems
with COOP and FreeBSD, from what I've gathered):
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1040889129.ta
r.bz2
Here is my map list; so far every map I've played on has worked pretty well:
----------------------------------------------------------------------
maplist.con
----------------------------------------------------------------------
game.addLevel Tobruk
game.addLevel Gazala
game.addLevel El_Alamein
game.addLevel Omaha_Beach
game.addLevel Market_Garden
game.addLevel Bocage
game.addLevel Battleaxe
game.addLevel Kursk
game.setCurrentLevel Tobruk
John
----- Original Message -----
From: prodigy
To: bf1942 at icculus.org
Sent: Saturday, December 28, 2002 11:15 PM
Subject: Re: [bf1942] Linux dedicated problems (update 2) with Wake
It also does this on Midway.
Is the linux beta only slated to work properly for Tobruk?
Cheers,
Prodigy
----- Original Message -----
From: prodigy
To: bf1942 at icculus.org
Sent: Saturday, December 28, 2002 8:01 PM
Subject: [bf1942] Linux dedicated problems (update 2) with Wake
Hey Guys,
STUB: might be important {Engine/WorldObjTemplFx/Emitter.cpp:471}.
I get this error over and over when I change my server to run on Wake. I
modified Default.con to look like so:
Game.setGameLevelPath Bf1942/Levels/Wake
And my maplist.con to look like so:
game.addLevel Wake
game.setCurrentLevel Wake
The above error repeats continuously causing my server do do 30% CPU with no
one on the server. It does not do this with the default set Tobruk.
Am I missing something?
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ Command
1335 nobody 12 0 75072 73m 15m R 30.1 3.6 0:15.62
bf1942_lnxded
Cheers,
Prodigy
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