[bf1942] Yet Another New Build.

Taner Halicioglu bf1942 at taner.net
Sun Dec 22 18:06:42 EST 2002


On Fri, Dec 20, 2002 at 11:55:56PM -0500, Ryan C. Gordon <icculus at clutteredmind.org> wrote:

> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1040442243.tar.bz2

Just noticed a core in my bf1942 directory... here's the stacktrace:

---------------------------------------------------------------------------
(gdb) where
#0  0x95e0be3 in _STL::__node_alloc<true, 0>::_M_allocate ()
#1  0x9130cdc in _STL::__node_alloc<true, 0>::allocate ()
#2  0x9130d0f in _STL::allocator<char>::allocate ()
#3  0x912d258 in _STL::_String_base<char, _STL::allocator<char> >::_M_allocate_block ()
#4  0x913142e in _M_range_initialize__H1ZPc_Q24_STLt12basic_string3ZcZQ24_STLt11char_traits1ZcZQ24_STLt9allocator1ZcX00X00RCQ24_STL20forward_iterator_tag_v ()
#5  0x9130faa in _M_range_initialize__H1ZPc_Q24_STLt12basic_string3ZcZQ24_STLt11char_traits1ZcZQ24_STLt9allocator1ZcX00X00_v ()
#6  0x9131a80 in _M_initialize_dispatch__H1ZPc_Q24_STLt12basic_string3ZcZQ24_STLt11char_traits1ZcZQ24_STLt9allocator1ZcX00X00RCQ24_STL12__false_type_v ()
#7  0x9131835 in __H1ZPc_Q24_STLt12basic_string3ZcZQ24_STLt11char_traits1ZcZQ24_STLt9allocator1ZcX00X00RCQ24_STLt9allocator1Zc ()
#8  0x91314f7 in _STL::basic_string<char, _STL::char_traits<char>, _STL::allocator<char> >::substr ()
#9  0x8f5fe1e in dice::ref2::Debug::~Debug ()
#10 0x9410300 in dice::ref2::Debug::constdebug ()
#11 0x8fad170 in dice::ref2::io::NetworkManager::removeObject ()
#12 0x8cc60d7 in dice::bf::GameServer::destroyObject ()
#13 0x8f16f42 in dice::ref2::world::FireArms::releaseProjectilePool ()
#14 0x8f166aa in dice::ref2::world::FireArms::~FireArms ()
#15 0x93a3f7a in dice::ref2::world::HandFireArms::~HandFireArms ()
#16 0x93a401f in dice::ref2::world::HandFireArms::release ()
#17 0x9258cb0 in dice::ref2::world::PlayerObject::internalRelease ()
#18 0x91373e6 in dice::ref2::world::BObject<dice::ref2::world::IPlayerObject>::immediateDestroy ()
#19 0x9257039 in dice::ref2::world::BCompositeObject<dice::ref2::world::IPlayerObject>::immediateDestroy ()
#20 0x9257029 in dice::ref2::world::BCompositeObject<dice::ref2::world::IPlayerObject>::immediateDestroy ()
#21 0x9078d57 in dice::ref2::world::ObjectManager::destroyObjects ()
#22 0x90751a0 in dice::ref2::world::ObjectManager::updateObjects ()
#23 0x8cf4c6d in dice::bf::GameServer::simulateFrame ()
#24 0x8cc869e in dice::bf::GameServer::update ()
#25 0x8a9eaf1 in dice::bf::Setup::mainLoop ()
#26 0x8a9e0dc in dice::bf::Setup::start ()
#27 0x8a81a0d in main ()
#28 0x239899cb in __libc_start_main (main=0x8a81850 <main>, argc=8, argv=0x5f5db714, init=0x8a80c74 <_init>, fini=0x960179c <_fini>,
    rtld_fini=0x2392de60 <_dl_fini>, stack_end=0x5f5db70c) at ../sysdeps/generic/libc-start.c:92
(gdb)
---------------------------------------------------------------------------

System is 2.4.19 (w/ grsecurity patches) - dual P3/733, 1gig ram.  Libc is 2.1.3...

(need anything else?)

	-Taner



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