[bf1942] Server crash

Steven Hartland killing at barrysworld.com
Sun Dec 22 12:22:22 EST 2002


Still getting this one here:
(gdb) info stack
#0  0x298a8a61 in __libc_nanosleep () from /lib/libc.so.6
#1  0x298cf885 in usleep (useconds=15000) at
../sysdeps/unix/sysv/linux/usleep.c:30
#2  0x8a9ee83 in dice::bf::Setup::mainLoop ()
#3  0x8a9e0dc in dice::bf::Setup::start ()
#4  0x8a81a0d in main ()
#5  0x29810e5e in __libc_start_main (main=0x8a81850 <main>, argc=8,
ubp_av=0xbfbff780, init=0x8a80c74 <_init>,
    fini=0x960179c <_fini>, rtld_fini=0x297ab3c4 <_dl_fini>,
stack_end=0xbfbff77c)
    at ../sysdeps/generic/libc-start.c:129

----- Original Message -----
From: "Anton Jansen" <gradius at fmf.nl>
To: <bf1942 at icculus.org>
Sent: Sunday, December 22, 2002 12:26 PM
Subject: [bf1942] Server crash


> Hi,
>
> With the latest build (1040194295), i got the following stack-trace, could
> be that Linux has killed the process due to memory usage, but I can't
> verify that.
>
>
> #0  0x400d6f1a in chunk_alloc () from /lib/libc.so.6
> #1  0x400d6594 in malloc () from /lib/libc.so.6
> #2  0x8f62512 in dice::ref2::Malloc::malloc ()
> #3  0x8f68b63 in __builtin_vec_new ()
> #4  0x8fc9e13 in dice::ref2::io::PacketBuffer::PacketBuffer ()
> #5  0x8fcc040 in dice::ref2::io::SWConnection::SWConnection ()
> #6  0x8fc0b3e in dice::ref2::io::NetServer::handleConnectRequest ()
> #7  0x8fbe134 in dice::ref2::io::NetServer::_update ()
> #8  0x8fc1890 in dice::ref2::io::_serverReceiveThread ()
> #9  0x8fbba12 in ReleaseMutex ()
> #10 0x40053bc3 in pthread_start_thread () from /lib/libpthread.so.0
>
> --
> Regards,
>
> Anton Jansen
> --------------------------+-------------------------
>
>




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