New build, new stacktrace

Gudmo kain at fortress.is
Wed Dec 18 08:54:40 EST 2002


STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
BFMainNewRend/Setup.cpp(3256): Log: BFMainNewRend/Setup.cpp: 
(no debugging symbols found)...(no debugging symbols found)...
Program received signal SIGTSTP, Stopped (user).
[Switching to Thread 1024 (LWP 18830)]
0x40137042 in accept () from /lib/libc.so.6
(gdb) backtrace
#0  0x40137042 in accept () from /lib/libc.so.6
#1  0x4005512a in accept () from /lib/libpthread.so.0
#2  0x08fa19dc in dice::ref2::io::Server::run ()
#3  0x08aa1ef8 in dice::bf::Setup::initServices ()
#4  0x08aa9454 in dice::bf::Setup::enableRemoteConsole ()
#5  0x091bffaa in
dice::bf::{anonymous}::ConsoleClass767::executeObjectMethod ()
#6  0x08f5f1dd in dice::ref2::ConsoleObjectBaseImpl::execute ()
#7  0x08f80aaf in dice::ref2::io::OldConsole::handleCommand ()
#8  0x08f87fe7 in dice::ref2::io::OldConsole::executeLine ()
#9  0x08f8c1f7 in dice::ref2::io::OldConsole::run ()
#10 0x091461b9 in dice::ref2::io::Console::run ()
#11 0x08aa88ec in dice::bf::Setup::loadAdminSettings ()
#12 0x08a883d4 in dice::bf::Game::init ()
#13 0x08cc61d4 in dice::bf::GameServer::init ()
#14 0x08aa9568 in dice::bf::Setup::startHostGame ()
#15 0x08aa2ced in dice::bf::Setup::initWorld ()
#16 0x08a9dac7 in dice::bf::Setup::start ()
#17 0x08a81a0d in main ()
#18 0x4007c9ed in __libc_start_main () from /lib/libc.so.6
(gdb)

glibc-2.2.5-158
Linux duglegur 2.4.18-4GB #1 Wed Mar 27 13:57:05 UTC 2002 i686 unknown
Suse Linux 8.0

Server never spawns his two child processes and this is the backtrace after I CTRL-C out of the gdb
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