[bf1942] Console Errors
Brad Davidson
kiloman at oatmail.org
Mon Dec 16 18:43:52 EST 2002
On Mon, 16 Dec 2002 at 15:00:09, Ryan C. Gordon wrote:
> Some of them aren't implemented because the Linux dedicated server has all
> the graphic and sound code chopped out, and some of it happens on win32,
> too but the errors are masked. All of it _should_ be harmless.
>
> --ryan.
That's what I figured, looking at it a little more in detail. Some of it looks
like references put in there for expansion purposes as well, like references to
ThisFunctionMod.con on the end of ThisFunction.con. Except for a few
----------SOMETHING BELOW HERE----- lines that weren't REMd out, looks kosher.
Feel free to ignore my inane ramblings as I poke at the app :P
Oh, and are you ever gonna join us in the IRC channel? I know you're busy
hacking and such, and I appreciate you taking the time to check the list once in
a while... just wondering :P
Oh, and one more bother...
I noticed that the (0): Error: : 1Failed to load is coming right after it
attempts to load the GameSpy libraries... does this have anything to do with why
it's not showing up in the various game browsers?
------------------------------------
DBGSTR: *** Changing challenge# ***
DBGSTR:
BFMainNewRend/game.cpp(1114): Debug: BFMainNewRend/game.cpp: NumTemplates loaded
3168 check sum is 186
Engine/IoNetworkProtocolNew/NetServer.cpp(269): Debug:
Engine/IoNetworkProtocolNew/NetServer.cpp: Should we use threads 1
Engine/IoNetworkProtocolNew/NetServer.cpp(2210): Debug:
Engine/IoNetworkProtocolNew/NetServer.cpp: serverReceiveThread created successfully!
BFMultiPlayer/GameServer.cpp(1393): Warning: BFMultiPlayer/GameServer.cpp:
Server is up and running
BFMainNewRend/BFMultiplayerLobby.cpp(250): Debug:
BFMainNewRend/BFMultiplayerLobby.cpp: Adding backend service:
/usr/local/games/battlefield/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
BFMainNewRend/BFMultiplayerLobby.cpp(257): Debug:
BFMainNewRend/BFMultiplayerLobby.cpp: Adding backend service:
/usr/local/games/battlefield/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
BFMainNewRend/BFMultiplayerLobby.cpp(263): Debug:
BFMainNewRend/BFMultiplayerLobby.cpp: Adding backend service:
(0): Error: : 1Failed to load
BfMenu/CreateGameMenu.cpp(22): Debug: BfMenu/CreateGameMenu.cpp: Starting
gamespy dll
BFMainNewRend/Setup.cpp(7337): Debug: BFMainNewRend/Setup.cpp:
setup.getMaxAllowedCT CTLanT1
BFMultiPlayer/GameServer.cpp(2003): Warning: BFMultiPlayer/GameServer.cpp:
cdKeyAuthcallback for product 541
BFMultiPlayer/GameServer.cpp(2030): Warning: BFMultiPlayer/GameServer.cpp:
CD-Key authcallback successful for SERVER
BFMultiPlayer/GameServer.cpp(2031): Warning: BFMultiPlayer/GameServer.cpp:
CD-Key auth reason: Dedicated Server Authentication
BFMainNewRend/Setup.cpp(4679): Log: BFMainNewRend/Setup.cpp:
GameStart:
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