auto team balance
jesse hirsh
jesse at markham.openflows.org
Mon Dec 16 09:24:26 EST 2002
something i was noticing was the weird behavioiur of auto team balance. i
had it set to 1, and sometimes while playing, a player would kind of exist
on both sides, in anticipation of a switch. the way you could tell was
regardless of who killed them, the soldier who did the killing always got
a negative score for a team kill. even though the person had not yet
joined their team. yet upon spawning there they were.
when i set auto team balance to 0, the server was never able to load, and
got stuck on a loop of STUB: messages that went on forever and ever and
ever and did not stop. ctrl-c after 5 mins maybe.
i've also noticed the dance of the dead that the linux server exhibits.
now mind you, i'm not sure i'd classify it as a bug (although it is).
since it's neat to see dead people dance around after you kill them. makes
for a bit more surreality.
laotan
openflows.org
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