[bf1942] Lag issue

Gudmo kain at fortress.is
Mon Dec 16 04:45:08 EST 2002


dual P3 1Ghz


-------Original Message-------

From: bf1942 at icculus.org
Date: 16. desember 2002 04:40:33
To: bf1942 at icculus.org
Subject: RE: [bf1942] Lag issue

what cpu tho?
-----Original Message-----
From: Gudmo [mailto:kain at fortress.is]
Sent: Sunday, December 15, 2002 10:21 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Lag issue


My machine has 1gig memory too, it had 300mb free upon starting the server
spiralling down to swap space upon the high lag.

-------Original Message-------

From: bf1942 at icculus.org
Date: 16. desember 2002 03:19:59
To: bf1942 at icculus.org
Subject: Re: [bf1942] Lag issue

I get the same issue after my server has been running after several hours.
It hasnt crashed in over a day, so stability seems to be there, but there
must 
be some part of the server thats wasting considerable cycles, causing lag.
My config is :
Slackware 8.0 (kernel 2.4.20 scsi emulation+various modules)
dual p3 800's and 1 gig of ram
RAM usage during the lag hits exactly 1 gig, and about 20 megs swap.
I tried with no services running, except ssh and local console, same effect.


Brent Jones
brentj at servuhome.net


Quoting YAH Bloodlust <yah.bloodlust at noos.fr>:

> I have exactly the same problem with my linux server.
> In a first time i have thought it was due to the poor PIII 550Mhz, but now
i
> am not sure.
> Gudmo, what is your configuration please ? 
> ----- Original Message ----- 
> From: Gudmo 
> To: bf1942 at icculus.org 
> Sent: Monday, December 16, 2002 3:00 AM
> Subject: [bf1942] Lag issue
> 
> 
> Although it's generally not felt when moving around ingame there is
> considerable
> lag issue with the linux server.
> 
> entering and exiting vehicles takes 2-3 seconds and I've seen guys
> pop in and out because
> they started to hammer the button.
> 
> Also accuracy is way out of whack because of the lag prediction code.
> To hit with 9 in latency
> you will have to imagine what it's like to have 300 in latency.
> (predict the lag yourself!)
> 
> Third part are the connection problems on the server. I often get
> connection problems messages
> on screen even though the game doesn't haccup or shut down.
> But then again it has also completely frozen at one time.
> 
> These seem to be the major issues with my server
> 
> ps. - I don't run the server with gdb since I need it to autorestart
> on crash (Doesn't work with ingame commands in linux)
> 
> Gudmo
> 
> -------Original Message-------
> 
> From: bf1942 at icculus.org
> Date: 16. desember 2002 00:14:44
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Another new build. Still segfault on
> connection
> 
> Still getting segafault anytime a client tries to connect..
> 
> ---------- Original Message ----------------------------------
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> Reply-To: bf1942 at icculus.org
> Date: Sun, 15 Dec 2002 02:26:19 -0500 (EST)
> 
> >
> >Try this one on for size:
> >
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-
1039933525.tar.bz2
> >
> >This applies over the complete install, with or without the
> previous
> >build. Just untar it so it overwrites the binaries and README.
> >
> >I fixed a metric ton of invalid memory accesses, three deferences of
> bogus
> >pointers, and one serious memory corruption (which I'm hoping was
> the
> >cause of all our woes).
> >
> >Please try it out. Usual disclaimer applies: this works great here
> (but it
> >always has, so this is not at all a comfort by this point, I'm
> sure), but
> >until I get some confirmation from the field, I can't promise this
> won't
> >crash on connect, etc.
> >
> >And, for the record, valgrind is a _fantastic_ tool for tracking
> down
> >memory bugs. If you are a programmer and aren't using this on your
> code,
> >you really really should. It totally blows away ElectricFence
> (which,
> >coincidentally, runs out of mmap()able address space before the
> server is
> >finished starting...I've had that problem with efence on every major
> game
> >I've used it with), and dmalloc, etc.
> >
> >--ryan.
> >
> >
> >
> . 
> 
> 
> ____________________________________________________
> IncrediMail - Email has finally evolved - Click Here 


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