[bf1942] New Build vs. Old Build

Zkast Net Admin admin at zkast.net
Mon Dec 16 01:39:53 EST 2002


I take that back

The server wouldn't start in COOP mode   but has started in CQ mode

The lag issue is there now after the server has run for a while.

Server Stats

Linux 7.1 
Kernel Version 2.4.18-17.7.x

Processors 1 

Model Intel(R) Pentium(R) 4 CPU 2.00GHz 

Chip MHz 1992.57 

Cache Size 512 KB 

System Bogomips 3961.24 

PCI Devices Intel Corp. 82801BA IDE U100

Intel Corp. 82801BA/BAM AC'97 Audio

nVidia Corporation NV11 (GeForce2 MX)

Intel Corp. 82801BA/BAM/CA/CAM Ethernet Controller
 
IDE Devices hda: ST380021A (Capacity: 74.53 GB)
 
SCSI Devices none

-----Original Message-----
From: Zkast Net Admin [mailto:admin at zkast.net] 
Sent: Friday, December 13, 2002 3:36 AM
To: bf1942 at icculus.org
Subject: RE: [bf1942] New Build vs. Old Build


The same error here as before with old build 

STUB: createLocalPlayer {BFMainNewRend/Setup.cpp:5403}.

STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
Segmentation fault




-----Original Message-----
From: Anton Z [mailto:anton-z at rogers.com] 
Sent: Thursday, December 12, 2002 7:15 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] New Build vs. Old Build

I've got the same output, except I couldn't connect before since it
would
crash, and I still cant connect now since it would crash

STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
Segmentation fault


----- Original Message -----
From: "Zachary Williams" <admin at ztnet.com>
To: <bf1942 at icculus.org>
Sent: Thursday, December 12, 2002 7:15 PM
Subject: [bf1942] New Build vs. Old Build


> My own personal experience, has been:
>
> Old Build:
> I could connect, and play on a map.
> Someone else trying to connect, crashed the server.
>
> New Build:
> I can no longer connect, I get a 'data differs' error in the client.
>
> This is the logging output at the time I try to connect on the new
build:
>
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
>
> That's what I have so far.
>
> Zach
>





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