[bf1942] Lag issue

Kevin J. Anderson lestat at counter-strike.net
Sun Dec 15 23:34:52 EST 2002


what cpu tho?
  -----Original Message-----
  From: Gudmo [mailto:kain at fortress.is]
  Sent: Sunday, December 15, 2002 10:21 PM
  To: bf1942 at icculus.org
  Subject: Re: [bf1942] Lag issue


        My machine has 1gig memory too, it had 300mb free upon starting the
server
        spiralling down to swap space upon the high lag.

        -------Original Message-------

        From: bf1942 at icculus.org
        Date: 16. desember 2002 03:19:59
        To: bf1942 at icculus.org
        Subject: Re: [bf1942] Lag issue

        I get the same issue after my server has been running after several
hours.
        It hasnt crashed in over a day, so stability seems to be there, but
there must
        be some part of the server thats wasting considerable cycles,
causing lag.
        My config is :
        Slackware 8.0 (kernel 2.4.20 scsi emulation+various modules)
        dual p3 800's and 1 gig of ram
        RAM usage during the lag hits exactly 1 gig, and about 20 megs swap.
        I tried with no services running, except ssh and local console, same
effect.


        Brent Jones
        brentj at servuhome.net


        Quoting YAH Bloodlust <yah.bloodlust at noos.fr>:

        > I have exactly the same problem with my linux server.
        > In a first time i have thought it was due to the poor PIII 550Mhz,
but now i
        > am not sure.
        > Gudmo, what is your configuration please ?
        > ----- Original Message -----
        > From: Gudmo
        > To: bf1942 at icculus.org
        > Sent: Monday, December 16, 2002 3:00 AM
        > Subject: [bf1942] Lag issue
        >
        >
        > Although it's generally not felt when moving around ingame there
is
        > considerable
        > lag issue with the linux server.
        >
        > entering and exiting vehicles takes 2-3 seconds and I've seen guys
        > pop in and out because
        > they started to hammer the button.
        >
        > Also accuracy is way out of whack because of the lag prediction
code.
        > To hit with 9 in latency
        > you will have to imagine what it's like to have 300 in latency.
        > (predict the lag yourself!)
        >
        > Third part are the connection problems on the server. I often get
        > connection problems messages
        > on screen even though the game doesn't haccup or shut down.
        > But then again it has also completely frozen at one time.
        >
        > These seem to be the major issues with my server
        >
        > ps. - I don't run the server with gdb since I need it to
autorestart
        > on crash (Doesn't work with ingame commands in linux)
        >
        > Gudmo
        >
        > -------Original Message-------
        >
        > From: bf1942 at icculus.org
        > Date: 16. desember 2002 00:14:44
        > To: bf1942 at icculus.org
        > Subject: Re: [bf1942] Another new build. Still segfault on
        > connection
        >
        > Still getting segafault anytime a client tries to connect..
        >
        > ---------- Original Message ----------------------------------
        > From: "Ryan C. Gordon" <icculus at clutteredmind.org>
        > Reply-To: bf1942 at icculus.org
        > Date: Sun, 15 Dec 2002 02:26:19 -0500 (EST)
        >
        > >
        > >Try this one on for size:
        > >
        > http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-
        1039933525.tar.bz2
        > >
        > >This applies over the complete install, with or without the
        > previous
        > >build. Just untar it so it overwrites the binaries and README.
        > >
        > >I fixed a metric ton of invalid memory accesses, three deferences
of
        > bogus
        > >pointers, and one serious memory corruption (which I'm hoping was
        > the
        > >cause of all our woes).
        > >
        > >Please try it out. Usual disclaimer applies: this works great
here
        > (but it
        > >always has, so this is not at all a comfort by this point, I'm
        > sure), but
        > >until I get some confirmation from the field, I can't promise
this
        > won't
        > >crash on connect, etc.
        > >
        > >And, for the record, valgrind is a _fantastic_ tool for tracking
        > down
        > >memory bugs. If you are a programmer and aren't using this on
your
        > code,
        > >you really really should. It totally blows away ElectricFence
        > (which,
        > >coincidentally, runs out of mmap()able address space before the
        > server is
        > >finished starting...I've had that problem with efence on every
major
        > game
        > >I've used it with), and dmalloc, etc.
        > >
        > >--ryan.
        > >
        > >
        > >
        > .
        >
        >
        > ____________________________________________________
        > IncrediMail - Email has finally evolved - Click Here


        .


  ____________________________________________________
    IncrediMail - Email has finally evolved - Click Here
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/bf1942/attachments/20021215/e8237bee/attachment.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: image/gif
Size: 494 bytes
Desc: not available
URL: <http://icculus.org/pipermail/bf1942/attachments/20021215/e8237bee/attachment.gif>


More information about the Bf1942 mailing list