[bf1942] Another new build. Still segfault on connection

Andrew Von Niederhausern avonnied at genetics.utah.edu
Sun Dec 15 19:11:51 EST 2002


Still getting segafault anytime a client tries to connect..

---------- Original Message ----------------------------------
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
Reply-To: bf1942 at icculus.org
Date:  Sun, 15 Dec 2002 02:26:19 -0500 (EST)

>
>Try this one on for size:
>  http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039933525.tar.bz2
>
>This applies over the complete install, with or without the previous
>build. Just untar it so it overwrites the binaries and README.
>
>I fixed a metric ton of invalid memory accesses, three deferences of bogus
>pointers, and one serious memory corruption (which I'm hoping was the
>cause of all our woes).
>
>Please try it out. Usual disclaimer applies: this works great here (but it
>always has, so this is not at all a comfort by this point, I'm sure), but
>until I get some confirmation from the field, I can't promise this won't
>crash on connect, etc.
>
>And, for the record, valgrind is a _fantastic_ tool for tracking down
>memory bugs. If you are a programmer and aren't using this on your code,
>you really really should. It totally blows away ElectricFence (which,
>coincidentally, runs out of mmap()able address space before the server is
>finished starting...I've had that problem with efence on every major game
>I've used it with), and dmalloc, etc.
>
>--ryan.
>
>
>



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