Segfaulting in Co-op
Roger Burton West
roger at firedrake.org
Sun Dec 15 16:50:04 EST 2002
...without even waiting for a connection.
While loading:
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
(many times)
BFMainNewRend/Setup.cpp(3256): Log: BFMainNewRend/Setup.cpp:
STUB: important? {BFMainNewRend/Setup.cpp:5581}.
STUB: might be important {Engine/GeomPatchTerrain/WaterPatch.cpp:149}.
then segfault. Backtrace:
#0 0x0935b110 in dice::bf::ai::AITemplateUnit::setBattleStrength ()
#1 0x092e0a54 in dice::bf::ai::{anonymous}::ConsoleClass527::executeObjectMethod ()
#2 0x08f5f1dd in dice::ref2::ConsoleObjectBaseImpl::execute ()
#3 0x08f80aaf in dice::ref2::io::OldConsole::handleCommand ()
#4 0x08f87fe7 in dice::ref2::io::OldConsole::executeLine ()
#5 0x08f8c1f7 in dice::ref2::io::OldConsole::run ()
#6 0x091461b9 in dice::ref2::io::Console::run ()
#7 0x08a889e1 in dice::bf::Game::loadAllConFiles ()
#8 0x08a89f71 in dice::bf::Game::load ()
#9 0x08cc6364 in dice::bf::GameServer::load ()
#10 0x08ccaf19 in dice::bf::GameServer::startServer ()
#11 0x08aaa5b9 in dice::bf::Setup::startHostGame ()
#12 0x08aa2ced in dice::bf::Setup::initWorld ()
#13 0x08a9dac7 in dice::bf::Setup::start ()
#14 0x08a81a0d in main ()
#15 0x4006a14f in __libc_start_main () from /lib/libc.so.6
FWIW, PIII-666, 128M. Running quite happily in Conquest mode. Does anyone
else have Co-op working?
Roger
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