[bf1942] Another new build...

Stefan Leuenberger hlds_l at profzone.ch
Sun Dec 15 13:38:44 EST 2002


I am sorry I forgot to report that the crash occured at a mapchange 
with 6 players on from the internet.

On Sonntag, Dezember 15, 2002, at 07:34  Uhr, Stefan Leuenberger wrote:

> Now it crashed after 3 hours
>
> (gdb) info stack
> #0  0x11bb1477 in ?? ()
> #1  0x911f507 in _STL::ios_base::imbue ()
> #2  0x913578f in _STL::basic_ios<char, _STL::char_traits<char> 
> >::imbue ()
> #3  0x913595d in _STL::basic_ios<char, _STL::char_traits<char> >::init 
> ()
> #4  0x9135aa1 in _STL::basic_ostream<char, _STL::char_traits<char> 
> >::basic_ostream ()
> #5  0x9135bc9 in _STL::basic_ostringstream<char, 
> _STL::char_traits<char>, _STL::allocator<char> >::basic_ostringstream 
> ()
> #6  0x8f5fc59 in dice::ref2::Debug::Debug ()
> #7  0x9410133 in dice::ref2::Debug::constdebug ()
> #8  0x8cfde6e in dice::bf::ClientConnection::outputStreamManagerStats 
> ()
> #9  0x8cfb2df in dice::bf::ClientConnection::~ClientConnection ()
> #10 0x8cd75eb in dice::bf::GameServer::closeClientConnection ()
> #11 0x8ce9d5c in dice::bf::GameServer::gameStatusEndGame ()
> #12 0x8ce6e78 in dice::bf::GameServer::updateGameLogic ()
> #13 0x8cf5047 in dice::bf::GameServer::simulateFrame ()
> #14 0x8cc866e in dice::bf::GameServer::update ()
> #15 0x8a9eaf1 in dice::bf::Setup::mainLoop ()
> #16 0x8a9e0dc in dice::bf::Setup::start ()
> #17 0x8a81a0d in main ()
> #18 0x29810e5e in __libc_start_main (main=0x8a81850 <main>, argc=8,
>     ubp_av=0xbfbff870, init=0x8a80c74 <_init>, fini=0x960159c <_fini>,
>     rtld_fini=0x297ab3c4 <_dl_fini>, stack_end=0xbfbff86c)
>     at ../sysdeps/generic/libc-start.c:129
>
> gs at game:~/downloads/bf42/bf1942-lnxded-1.2beta1> uname -a
> FreeBSD game.siff.org 4.7-STABLE FreeBSD 4.7-STABLE #0: Tue Oct 29 
> 13:58:14 CET 2002     
> rabbit7 at game.siff.org:/usr/obj/usr/src/sys/SIFF47  i386
>
> Still, it's usable... to a certain degree! Well done!




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