[bf1942] gdb; segmentation fault

Pimp Jr. (Niels van Rooij) pimpjr at planetpacs.com
Sun Dec 15 10:04:02 EST 2002


The game ran fine for one whole map (El Alamein) with the latest build, but
at mapchange it crashed.

Running Debian 3.0 (Dual p4 2.2, 2 gig)

#0  0x095e09e3 in _STL::__node_alloc<true, 0>::_M_allocate ()
#1  0x09130aec in _STL::__node_alloc<true, 0>::allocate ()
#2  0x09130b1f in _STL::allocator<char>::allocate ()
#3  0x0912d068 in _STL::_String_base<char, _STL::allocator<char>
>::_M_allocate_block ()
#4  0x0913123e in void _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::_M_range_initialize<char *> ()
#5  0x09130dba in void _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::_M_range_initialize<char *> ()
#6  0x09131890 in void _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::_M_initialize_dispatch<char *> ()
#7  0x09131645 in _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::basic_string::<char *> ()
#8  0x09131307 in _STL::basic_string<char, _STL::char_traits<char>,
_STL::allocator<char> >::substr ()
#9  0x08f5fdb0 in dice::ref2::Debug::~Debug ()
#10 0x09410100 in dice::ref2::Debug::constdebug ()
#11 0x08cb6968 in dice::bf::GameEventManager::~GameEventManager ()
#12 0x08cfb391 in dice::bf::ClientConnection::~ClientConnection ()
#13 0x08cd75eb in dice::bf::GameServer::closeClientConnection ()
#14 0x08ce9d5c in dice::bf::GameServer::gameStatusEndGame ()
#15 0x08ce6e78 in dice::bf::GameServer::updateGameLogic ()
#16 0x08cf5047 in dice::bf::GameServer::simulateFrame ()
#17 0x08cc866e in dice::bf::GameServer::update ()
#18 0x08a9eaf1 in dice::bf::Setup::mainLoop ()
#19 0x08a9e0dc in dice::bf::Setup::start ()
#20 0x08a81a0d in main ()
#21 0x4006914f in __libc_start_main () from /lib/libc.so.6


----------------------------
Niels van Rooij
Pimp Jr.
http://www.planetpacs.com
http://www.clanbase.com





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