[bf1942] Another new build...

didi didi at media-x-dream.de
Sun Dec 15 08:49:42 EST 2002


COOP mode don't work on debian 3.0 two....
game crashes at startup..

in conquest mod, can connect and play...... :-)



> Doh, COOP-mode still makes my server go boom, bug #258:
> 
> BFMainNewRend/Setup.cpp(3256): Log: BFMainNewRend/Setup.cpp:
> 
> STUB: important? {BFMainNewRend/Setup.cpp:5581}.
> STUB: might be important {Engine/GeomPatchTerrain/WaterPatch.cpp:149}.
> Segmentation fault
> 
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <bf1942 at icculus.org>
> Sent: Sunday, December 15, 2002 8:26 AM
> Subject: [bf1942] Another new build...
> 
> 
> >
> > Try this one on for size:
> >
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039933525.ta
> r.bz2
> >
> > This applies over the complete install, with or without the previous
> > build. Just untar it so it overwrites the binaries and README.
> >
> > I fixed a metric ton of invalid memory accesses, three deferences of bogus
> > pointers, and one serious memory corruption (which I'm hoping was the
> > cause of all our woes).
> >
> > Please try it out. Usual disclaimer applies: this works great here (but it
> > always has, so this is not at all a comfort by this point, I'm sure), but
> > until I get some confirmation from the field, I can't promise this won't
> > crash on connect, etc.
> >
> > And, for the record, valgrind is a _fantastic_ tool for tracking down
> > memory bugs. If you are a programmer and aren't using this on your code,
> > you really really should. It totally blows away ElectricFence (which,
> > coincidentally, runs out of mmap()able address space before the server is
> > finished starting...I've had that problem with efence on every major game
> > I've used it with), and dmalloc, etc.
> >
> > --ryan.
> >
> >




More information about the Bf1942 mailing list