[bf1942] Another new build...

Alexander Staniura SantaHomer at web.de
Sun Dec 15 05:15:24 EST 2002


FANTASTIC!!!! My Server is running!

81.2.135.112:23000

GREAT!

No Lag nothing!

-----Original Message-----
From: bf1942-return-339-SantaHomer=web.de at icculus.org
[mailto:bf1942-return-339-SantaHomer=web.de at icculus.org] On Behalf Of
Ryan C. Gordon
Sent: Sonntag, 15. Dezember 2002 08:26
To: bf1942 at icculus.org
Subject: [bf1942] Another new build...


Try this one on for size:
 
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-103993352
5.tar.bz2

This applies over the complete install, with or without the previous
build. Just untar it so it overwrites the binaries and README.

I fixed a metric ton of invalid memory accesses, three deferences of
bogus
pointers, and one serious memory corruption (which I'm hoping was the
cause of all our woes).

Please try it out. Usual disclaimer applies: this works great here (but
it
always has, so this is not at all a comfort by this point, I'm sure),
but
until I get some confirmation from the field, I can't promise this won't
crash on connect, etc.

And, for the record, valgrind is a _fantastic_ tool for tracking down
memory bugs. If you are a programmer and aren't using this on your code,
you really really should. It totally blows away ElectricFence (which,
coincidentally, runs out of mmap()able address space before the server
is
finished starting...I've had that problem with efence on every major
game
I've used it with), and dmalloc, etc.

--ryan.





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