AW: [bf1942] Another new build...

Mario Wengler / gamigo AG -Deutschland- mario at gamigo.de
Sun Dec 15 04:42:25 EST 2002


hello ryan, 

looks very very good. thanks for this great work.
now only the adminport command and i?m the happyest men of the
world :)

> -----Ursprungliche Nachricht-----
> Von: Damon [mailto:damon at daycross.com]
> Gesendet: Sonntag, 15. Dezember 2002 10:33
> An: bf1942 at icculus.org
> Betreff: RE: [bf1942] Another new build...
> 
> 
> 
> Hi.
> So far so good. Fresh install of bsd4.7 on a athlon 1400 
> 512mb. boots fine,
> map change fine.
> Thx,
> Damon ( Dc|| in the quakenet channel ;p )
> 
> 
> 
> 
> -----Original Message-----
> From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
> Sent: 15 December 2002 07:26
> To: bf1942 at icculus.org
> Subject: [bf1942] Another new build...
> 
> 
> 
> Try this one on for size:
> 
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build
-1039933525.ta
r.bz2

This applies over the complete install, with or without the previous
build. Just untar it so it overwrites the binaries and README.

I fixed a metric ton of invalid memory accesses, three deferences of bogus
pointers, and one serious memory corruption (which I'm hoping was the
cause of all our woes).

Please try it out. Usual disclaimer applies: this works great here (but it
always has, so this is not at all a comfort by this point, I'm sure), but
until I get some confirmation from the field, I can't promise this won't
crash on connect, etc.

And, for the record, valgrind is a _fantastic_ tool for tracking down
memory bugs. If you are a programmer and aren't using this on your code,
you really really should. It totally blows away ElectricFence (which,
coincidentally, runs out of mmap()able address space before the server is
finished starting...I've had that problem with efence on every major game
I've used it with), and dmalloc, etc.

--ryan.






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