[bf1942] Another new build...

sittnduck sittnduck at bioclan.com
Sun Dec 15 03:59:56 EST 2002


Ryan,

Nice work! We are up and running, also put a mirror up with the last build
ftp.bioclan.com  runs very smooth, thanks for the effort and results :)

duck
----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <bf1942 at icculus.org>
Sent: Sunday, December 15, 2002 1:26 AM
Subject: [bf1942] Another new build...


>
> Try this one on for size:
>
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039933525.ta
r.bz2
>
> This applies over the complete install, with or without the previous
> build. Just untar it so it overwrites the binaries and README.
>
> I fixed a metric ton of invalid memory accesses, three deferences of bogus
> pointers, and one serious memory corruption (which I'm hoping was the
> cause of all our woes).
>
> Please try it out. Usual disclaimer applies: this works great here (but it
> always has, so this is not at all a comfort by this point, I'm sure), but
> until I get some confirmation from the field, I can't promise this won't
> crash on connect, etc.
>
> And, for the record, valgrind is a _fantastic_ tool for tracking down
> memory bugs. If you are a programmer and aren't using this on your code,
> you really really should. It totally blows away ElectricFence (which,
> coincidentally, runs out of mmap()able address space before the server is
> finished starting...I've had that problem with efence on every major game
> I've used it with), and dmalloc, etc.
>
> --ryan.
>
>
>
>





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