[bf1942] Another new build...

Victor Martinez victor at doombringer.org
Sun Dec 15 02:53:46 EST 2002


Up and running on bf3.xclan.org with about 6 maps in rotation.
Bang on it if you can.
Will respond tomorrow with any stack traces if any crases occur.

Thanks
x[dmitri]
www.xclan.org

-----Original Message-----
From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] 
Sent: Saturday, December 14, 2002 11:26 PM
To: bf1942 at icculus.org
Subject: [bf1942] Another new build...



Try this one on for size:
 
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-103993352
5.tar.bz2

This applies over the complete install, with or without the previous
build. Just untar it so it overwrites the binaries and README.

I fixed a metric ton of invalid memory accesses, three deferences of
bogus pointers, and one serious memory corruption (which I'm hoping was
the cause of all our woes).

Please try it out. Usual disclaimer applies: this works great here (but
it always has, so this is not at all a comfort by this point, I'm sure),
but until I get some confirmation from the field, I can't promise this
won't crash on connect, etc.

And, for the record, valgrind is a _fantastic_ tool for tracking down
memory bugs. If you are a programmer and aren't using this on your code,
you really really should. It totally blows away ElectricFence (which,
coincidentally, runs out of mmap()able address space before the server
is finished starting...I've had that problem with efence on every major
game I've used it with), and dmalloc, etc.

--ryan.







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