[bf1942] Another stacktrace
longjohn
long.john.silver at hamburg.de
Sat Dec 14 19:41:21 EST 2002
after attempt to connect and crash in lan-game gdb ifo stack said:
#0 0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1 0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2 0x08f68ab4 in __builtin_vec_new ()
#3 0x08b02473 in dice::meme::Memory::wstringDuplicate ()
#4 0x08aed191 in dice::meme::WstringData::set ()
#5 0x08b84fa3 in dice::bf::BfMenu::initHud ()
#6 0x08b8ae7d in dice::bf::BfMenu::outputMessage ()
#7 0x08ccfe5e in dice::bf::GameServer::handleGameEventManagerEvent ()
#8 0x08cd49e1 in dice::bf::GameServer::processReceivedPackets ()
#9 0x08cc865a in dice::bf::GameServer::update ()
#10 0x08a9eb31 in dice::bf::Setup::mainLoop ()
#11 0x08a9e11c in dice::bf::Setup::start ()
#12 0x08a81a4d in main ()
#13 0x4006814f in __libc_start_main () from /lib/libc.so.6
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where this library prob comes from, ideas?
+olli.
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