[bf1942] gdb; segmentation fault
Menno K
mennok at wanadoo.nl
Sat Dec 14 19:27:43 EST 2002
Hi...
I'm trying to get this server running on my Debian 3.0 box.
The server startup is ok, when i try to connect with a LAN client the
bf1942_lnxded proces crashes.
I didn't change anything in the config file.
Hope anyone knows what this is.
Here is the trace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 26992)]
0x08f644c8 in dice::ref2::MemoryPool::alloc ()
(gdb) info stack
#0 0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1 0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2 0x08f68ab4 in __builtin_vec_new ()
#3 0x08b02473 in dice::meme::Memory::wstringDuplicate ()
#4 0x08aed191 in dice::meme::WstringData::set ()
#5 0x08b84fa3 in dice::bf::BfMenu::initHud ()
#6 0x08b8ae7d in dice::bf::BfMenu::outputMessage ()
#7 0x08ccff7e in dice::bf::GameServer::handleGameEventManagerEvent ()
#8 0x08cd49e1 in dice::bf::GameServer::processReceivedPackets ()
#9 0x08cc865a in dice::bf::GameServer::update ()
#10 0x08a9eb31 in dice::bf::Setup::mainLoop ()
#11 0x08a9e11c in dice::bf::Setup::start ()
#12 0x08a81a4d in main ()
#13 0x4006914f in __libc_start_main () from /lib/libc.so.6
Menno
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