2 more stacktraces

Xander Damen xander at gameparty.net
Fri Dec 13 15:55:05 EST 2002


Wake:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 1510)]
0x08f644c8 in dice::ref2::MemoryPool::alloc ()
(gdb) backtrace
#0  0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1  0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2  0x08f689f8 in __builtin_new ()
#3  0x08cb95b5 in dice::bf::GameEventManager::transmit ()
#4  0x08cfbebb in dice::bf::ClientConnection::transmitMsgs ()
#5  0x08cd6ed2 in dice::bf::GameServer::processGameStateAndSendPackets ()
#6  0x08cc86fe in dice::bf::GameServer::update ()
#7  0x08a9eb31 in dice::bf::Setup::mainLoop ()
#8  0x08a9e11c in dice::bf::Setup::start ()
#9  0x08a81a4d in main ()
#10 0x4006c17d in __libc_start_main (main=0x8a81890 <main>, argc=1,
    ubp_av=0xbffffa04, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
    rtld_fini=0x4000a534 <_dl_fini>, stack_end=0xbffff9fc)
    at ../sysdeps/generic/libc-start.c:129

0 on, 2 connecting

Kursk:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 1537)]
0x08f644c8 in dice::ref2::MemoryPool::alloc ()
(gdb) backtrace
#0  0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1  0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2  0x08f689f8 in __builtin_new ()
#3  0x08f42fea in dice::matchmaking::DataStorage::addData ()
#4  0x08f42f3c in dice::matchmaking::DataStorage::addData ()
#5  0x08ad616f in dice::bf::bfPlayersCallback ()
#6  0x08f4450e in dice::matchmaking::HostMatchmaking::playersRequest ()
#7  0x42e63c42 in dice::matchmaking::gamespy::GameSpyHost::playersRequest ()
   from
/usr/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#8  0x42e644e6 in dice::matchmaking::gamespy::gameSpyPlayersCallback ()
   from
/usr/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#9  0x42e67085 in gs_encrypt ()
   from
/usr/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#10 0x42e673fb in qr_parse_query ()
   from
/usr/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#11 0x42e66397 in qr_check_queries ()
   from
/usr/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#12 0x42e66260 in qr_process_queries_no_heartbeat ()
   from
/usr/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#13 0x42e639fc in dice::matchmaking::gamespy::GameSpyHost::update ()
   from
/usr/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_Debug.so
#14 0x08f4786e in dice::matchmaking::ServiceContainer::update ()
#15 0x08f43c24 in dice::matchmaking::HostMatchmaking::update ()
#16 0x08acb29d in dice::bf::BfMultiplayerLobby::update ()
#17 0x08ac3884 in dice::bf::BfMenu::update ()
#18 0x08a9ea1b in dice::bf::Setup::mainLoop ()
#19 0x08a9e11c in dice::bf::Setup::start ()
#20 0x08a81a4d in main ()
#21 0x4006c17d in __libc_start_main (main=0x8a81890 <main>, argc=1,
    ubp_av=0xbffffa04, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
    rtld_fini=0x4000a534 <_dl_fini>, stack_end=0xbffff9fc)
    at ../sysdeps/generic/libc-start.c:129


0 on, 2 connecting

Slackware linux 8.1 (Kernel 2.4.18)
Dual PIII 1 Ghz, 512 mb ram
2x 80 GB RAID 0


I hope this helps in fixing the bugs

Xander
Gameparty.net Crew
http://www.gameparty.net
Gameparty Battlefield site: www.bf-1942.nl



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