Another stacktrace

Xander Damen xander at gameparty.net
Fri Dec 13 14:23:58 EST 2002


Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 1310)]
0x08f644c8 in dice::ref2::MemoryPool::alloc ()
(gdb) backtrace
#0  0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1  0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2  0x08f689f8 in __builtin_new ()
#3  0x08faf1ae in dice::ref2::io::NetworkManager::analyseObject ()
#4  0x08fabc3d in dice::ref2::io::NetworkManager::addObject ()
#5  0x08fabb77 in dice::ref2::io::NetworkManager::addObject ()
#6  0x08cc7cbc in dice::bf::GameServer::spawnMultipleObjects ()
#7  0x08f16b42 in dice::ref2::world::FireArms::initProjectilePool ()
#8  0x08f16369 in dice::ref2::world::FireArms::FireArms ()
#9  0x08f22037 in dice::ref2::world::HandFireArms::HandFireArms ()
#10 0x093a4e4c in dice::ref2::world::HandFireArmsTemplate::createObject ()
#11 0x090909c6 in dice::ref2::world::BundleTemplate::addBundleChilds ()
#12 0x0908092c in dice::ref2::world::Bundle::Bundle ()
#13 0x08f23617 in dice::ref2::world::Item::Item ()
#14 0x08f23d89 in dice::ref2::world::Kit::Kit ()
#15 0x093a56cc in dice::ref2::world::KitTemplate::createObject ()
#16 0x08ccbc1a in dice::bf::GameServer::createObjectOnAllClients ()
#17 0x08ce0e17 in dice::bf::GameServer::spawnPlayer ()
#18 0x08ce79a8 in dice::bf::GameServer::gameStatusPlaying ()
#19 0x08ce6e7b in dice::bf::GameServer::updateGameLogic ()
#20 0x08cf5067 in dice::bf::GameServer::simulateFrame ()
#21 0x08cc868e in dice::bf::GameServer::update ()
#22 0x08a9eb31 in dice::bf::Setup::mainLoop ()
#23 0x08a9e11c in dice::bf::Setup::start ()
#24 0x08a81a4d in main ()
#25 0x4006c17d in __libc_start_main (main=0x8a81890 <main>, argc=1,
    ubp_av=0xbffffa04, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
    rtld_fini=0x4000a534 <_dl_fini>, stack_end=0xbffff9fc)
    at ../sysdeps/generic/libc-start.c:129

Running on Slackware Linux 8.1, kernel 2.4.18
Dual PIII 1 GHZ
512 MB RAM

The game was running Berlin at the moment of the Seg Fault, 0 players on, 2
players connecting. It's a lan server btw, not an internetserver.

Hope it helps

Xander
Gameparty.net crew



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