[bf1942] New build...

Gudmundur Ingvarsson kain at fortress.is
Fri Dec 13 13:09:10 EST 2002


Another crash, different from the one before

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 4332)]
0x08f644c8 in dice::ref2::MemoryPool::alloc ()
(gdb) backtrace
#0  0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1  0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2  0x08f689f8 in __builtin_new ()
#3  0x08cba46b in dice::bf::GameEventManager::processReceivedPacket ()
#4  0x08cd497b in dice::bf::GameServer::processReceivedPackets ()
#5  0x08cc865a in dice::bf::GameServer::update ()
#6  0x08a9eb31 in dice::bf::Setup::mainLoop ()
#7  0x08a9e11c in dice::bf::Setup::start ()
#8  0x08a81a4d in main ()
#9  0x400829ed in __libc_start_main () from /lib/libc.so.6
(gdb) 

-------Original Message-------

From: bf1942 at icculus.org
Date: 13. desember 2002 18:05:49
To: bf1942 at icculus.org
Subject: Re: [bf1942] New build...

#0  0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1  0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2  0x08f689f8 in __builtin_new ()
#3  0x08f42fea in dice::matchmaking::DataStorage::addData ()
#4  0x08f42f3c in dice::matchmaking::DataStorage::addData ()
#5  0x08ad616f in dice::bf::bfPlayersCallback ()
#6  0x08f4450e in dice::matchmaking::HostMatchmaking::playersRequest ()
#7  0x42e82c42 in dice::matchmaking::gamespy::GameSpyHost::playersRequest ()
   from /home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so
#8  0x42e834e6 in dice::matchmaking::gamespy::gameSpyPlayersCallback ()
   from /home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so
#9  0x42e86085 in gs_encrypt () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so
#10 0x42e86468 in qr_parse_query () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so
#11 0x42e85397 in qr_check_queries () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so
#12 0x42e85237 in qr_process_queries () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so
#13 0x42e82a0b in dice::matchmaking::gamespy::GameSpyHost::update ()
   from /home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so
#14 0x08f4786e in dice::matchmaking::ServiceContainer::update ()
#15 0x08f43c24 in dice::matchmaking::HostMatchmaking::update ()
#16 0x08acb29d in dice::bf::BfMultiplayerLobby::update ()
#17 0x08ac3884 in dice::bf::BfMenu::update ()
#18 0x08a9ea1b in dice::bf::Setup::mainLoop ()
#19 0x08a9e11c in dice::bf::Setup::start ()
#20 0x08a81a4d in main ()
#21 0x400829ed in __libc_start_main () from /lib/libc.so.6


glibc-2.2.5-38


Server crashes on connect, sometimes 1 second into load or up to 6 seconds.

Looks like it dies on Auth?
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