[bf1942] New build...

Peter Norin peter.norin at songnetworks.se
Fri Dec 13 07:23:10 EST 2002


do you know the purpose of a beta?... oh.. sorry no you dont...

try to be constructive.. comments like this is totally braindead and does noone any good.

/P

-----Original Message-----
From: Alexander Staniura [mailto:SantaHomer at web.de]
Sent: den 13 december 2002 13:10
To: bf1942 at icculus.org
Subject: RE: [bf1942] New build...


The new build is only codesalat, too.....
Theyre too stupid to code an server that runs!

-----Original Message-----
From: bf1942-return-249-SantaHomer=web.de at icculus.org
[mailto:bf1942-return-249-SantaHomer=web.de at icculus.org] On Behalf Of
Greg
Sent: Freitag, 13. Dezember 2002 12:43
To: Ryan C. Gordon
Subject: Re: [bf1942] New build...

Gotta different stack trace than previously with this version:

(gdb) where
#0  0x08f644c8 in dice::ref2::MemoryPool::alloc () at eval.c:41
#1  0x08f64558 in dice::ref2::MemoryPool::alloc () at eval.c:41
#2  0x08f68ab4 in __builtin_vec_new () at eval.c:41
#3  0x08b02473 in dice::meme::Memory::wstringDuplicate () at eval.c:41
#4  0x08aed191 in dice::meme::WstringData::set () at eval.c:41
#5  0x08b84fa3 in dice::bf::BfMenu::initHud () at eval.c:41
#6  0x08b8ae7d in dice::bf::BfMenu::outputMessage () at eval.c:41
#7  0x08ccfe5e in dice::bf::GameServer::handleGameEventManagerEvent ()
    at eval.c:41
#8  0x08cd49e1 in dice::bf::GameServer::processReceivedPackets () at
eval.c:41
#9  0x08cc865a in dice::bf::GameServer::update () at eval.c:41
#10 0x08a9eb31 in dice::bf::Setup::mainLoop () at eval.c:41
#11 0x08a9e11c in dice::bf::Setup::start () at eval.c:41
#12 0x08a81a4d in main () at eval.c:41
#13 0x40076306 in __libc_start_main (main=0x8a81890 <main>, argc=1,
    ubp_av=0xbffffb74, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
    rtld_fini=0x4000d2cc <_dl_fini>, stack_end=0xbffffb6c)
    at ../sysdeps/generic/libc-start.c:129


Hope this helps...
--------------
Friday, December 13, 2002, 12:43:56 AM:


RCG> Ok, guys, thanks for your patience. Try this one:

RCG>
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-103973014
2.tar.bz2

RCG> (that's a 6.6 meg download.)

RCG> (I'm a big fan of long filenames...it's an overcompensation for my
DOS 3.1
RCG> days, I have no doubt.)

RCG> This version should (knock on wood) fix all the segfaults...at
least, it
RCG> should fix all the ones that I got backtraces for. It will
definitely fix
RCG> the crash on map restart for those that got that far, and some
other
RCG> problems that were likely causing crashes on startup have been
patched,
RCG> too.

RCG> That being said, I can't promise it will, since this will need more
broad
RCG> testing to sort it out. If you still experience crashes on startup
and
RCG> such, my apologies. Just let me know and we'll sort it out, but I'm
more
RCG> confident.

RCG> To use, unpack the tarball over your old installation. It'll
overwrite the
RCG> binaries and the README with new versions. This is just an update,
so
RCG> you'll need the original tarball if you didn't have it already.

RCG> Note that this is just focusing on this nasty crashes right now so
that we
RCG> can get around to more specific bug reports.

RCG> Good luck, everyone.

RCG> --ryan.




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