[bf1942] New build...
Peter Norin
peter.norin at songnetworks.se
Fri Dec 13 07:23:10 EST 2002
do you know the purpose of a beta?... oh.. sorry no you dont...
try to be constructive.. comments like this is totally braindead and does noone any good.
/P
-----Original Message-----
From: Alexander Staniura [mailto:SantaHomer at web.de]
Sent: den 13 december 2002 13:10
To: bf1942 at icculus.org
Subject: RE: [bf1942] New build...
The new build is only codesalat, too.....
Theyre too stupid to code an server that runs!
-----Original Message-----
From: bf1942-return-249-SantaHomer=web.de at icculus.org
[mailto:bf1942-return-249-SantaHomer=web.de at icculus.org] On Behalf Of
Greg
Sent: Freitag, 13. Dezember 2002 12:43
To: Ryan C. Gordon
Subject: Re: [bf1942] New build...
Gotta different stack trace than previously with this version:
(gdb) where
#0 0x08f644c8 in dice::ref2::MemoryPool::alloc () at eval.c:41
#1 0x08f64558 in dice::ref2::MemoryPool::alloc () at eval.c:41
#2 0x08f68ab4 in __builtin_vec_new () at eval.c:41
#3 0x08b02473 in dice::meme::Memory::wstringDuplicate () at eval.c:41
#4 0x08aed191 in dice::meme::WstringData::set () at eval.c:41
#5 0x08b84fa3 in dice::bf::BfMenu::initHud () at eval.c:41
#6 0x08b8ae7d in dice::bf::BfMenu::outputMessage () at eval.c:41
#7 0x08ccfe5e in dice::bf::GameServer::handleGameEventManagerEvent ()
at eval.c:41
#8 0x08cd49e1 in dice::bf::GameServer::processReceivedPackets () at
eval.c:41
#9 0x08cc865a in dice::bf::GameServer::update () at eval.c:41
#10 0x08a9eb31 in dice::bf::Setup::mainLoop () at eval.c:41
#11 0x08a9e11c in dice::bf::Setup::start () at eval.c:41
#12 0x08a81a4d in main () at eval.c:41
#13 0x40076306 in __libc_start_main (main=0x8a81890 <main>, argc=1,
ubp_av=0xbffffb74, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
rtld_fini=0x4000d2cc <_dl_fini>, stack_end=0xbffffb6c)
at ../sysdeps/generic/libc-start.c:129
Hope this helps...
--------------
Friday, December 13, 2002, 12:43:56 AM:
RCG> Ok, guys, thanks for your patience. Try this one:
RCG>
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-103973014
2.tar.bz2
RCG> (that's a 6.6 meg download.)
RCG> (I'm a big fan of long filenames...it's an overcompensation for my
DOS 3.1
RCG> days, I have no doubt.)
RCG> This version should (knock on wood) fix all the segfaults...at
least, it
RCG> should fix all the ones that I got backtraces for. It will
definitely fix
RCG> the crash on map restart for those that got that far, and some
other
RCG> problems that were likely causing crashes on startup have been
patched,
RCG> too.
RCG> That being said, I can't promise it will, since this will need more
broad
RCG> testing to sort it out. If you still experience crashes on startup
and
RCG> such, my apologies. Just let me know and we'll sort it out, but I'm
more
RCG> confident.
RCG> To use, unpack the tarball over your old installation. It'll
overwrite the
RCG> binaries and the README with new versions. This is just an update,
so
RCG> you'll need the original tarball if you didn't have it already.
RCG> Note that this is just focusing on this nasty crashes right now so
that we
RCG> can get around to more specific bug reports.
RCG> Good luck, everyone.
RCG> --ryan.
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