[bf1942] New build...

Greg itooo at itooo.com
Fri Dec 13 06:42:37 EST 2002


Gotta different stack trace than previously with this version:

(gdb) where
#0  0x08f644c8 in dice::ref2::MemoryPool::alloc () at eval.c:41
#1  0x08f64558 in dice::ref2::MemoryPool::alloc () at eval.c:41
#2  0x08f68ab4 in __builtin_vec_new () at eval.c:41
#3  0x08b02473 in dice::meme::Memory::wstringDuplicate () at eval.c:41
#4  0x08aed191 in dice::meme::WstringData::set () at eval.c:41
#5  0x08b84fa3 in dice::bf::BfMenu::initHud () at eval.c:41
#6  0x08b8ae7d in dice::bf::BfMenu::outputMessage () at eval.c:41
#7  0x08ccfe5e in dice::bf::GameServer::handleGameEventManagerEvent ()
    at eval.c:41
#8  0x08cd49e1 in dice::bf::GameServer::processReceivedPackets () at eval.c:41
#9  0x08cc865a in dice::bf::GameServer::update () at eval.c:41
#10 0x08a9eb31 in dice::bf::Setup::mainLoop () at eval.c:41
#11 0x08a9e11c in dice::bf::Setup::start () at eval.c:41
#12 0x08a81a4d in main () at eval.c:41
#13 0x40076306 in __libc_start_main (main=0x8a81890 <main>, argc=1,
    ubp_av=0xbffffb74, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
    rtld_fini=0x4000d2cc <_dl_fini>, stack_end=0xbffffb6c)
    at ../sysdeps/generic/libc-start.c:129


Hope this helps...
--------------
Friday, December 13, 2002, 12:43:56 AM:


RCG> Ok, guys, thanks for your patience. Try this one:

RCG> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039730142.tar.bz2

RCG> (that's a 6.6 meg download.)

RCG> (I'm a big fan of long filenames...it's an overcompensation for my DOS 3.1
RCG> days, I have no doubt.)

RCG> This version should (knock on wood) fix all the segfaults...at least, it
RCG> should fix all the ones that I got backtraces for. It will definitely fix
RCG> the crash on map restart for those that got that far, and some other
RCG> problems that were likely causing crashes on startup have been patched,
RCG> too.

RCG> That being said, I can't promise it will, since this will need more broad
RCG> testing to sort it out. If you still experience crashes on startup and
RCG> such, my apologies. Just let me know and we'll sort it out, but I'm more
RCG> confident.

RCG> To use, unpack the tarball over your old installation. It'll overwrite the
RCG> binaries and the README with new versions. This is just an update, so
RCG> you'll need the original tarball if you didn't have it already.

RCG> Note that this is just focusing on this nasty crashes right now so that we
RCG> can get around to more specific bug reports.

RCG> Good luck, everyone.

RCG> --ryan.




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