[bf1942] New build...
Greg
itooo at itooo.com
Fri Dec 13 06:42:37 EST 2002
Gotta different stack trace than previously with this version:
(gdb) where
#0 0x08f644c8 in dice::ref2::MemoryPool::alloc () at eval.c:41
#1 0x08f64558 in dice::ref2::MemoryPool::alloc () at eval.c:41
#2 0x08f68ab4 in __builtin_vec_new () at eval.c:41
#3 0x08b02473 in dice::meme::Memory::wstringDuplicate () at eval.c:41
#4 0x08aed191 in dice::meme::WstringData::set () at eval.c:41
#5 0x08b84fa3 in dice::bf::BfMenu::initHud () at eval.c:41
#6 0x08b8ae7d in dice::bf::BfMenu::outputMessage () at eval.c:41
#7 0x08ccfe5e in dice::bf::GameServer::handleGameEventManagerEvent ()
at eval.c:41
#8 0x08cd49e1 in dice::bf::GameServer::processReceivedPackets () at eval.c:41
#9 0x08cc865a in dice::bf::GameServer::update () at eval.c:41
#10 0x08a9eb31 in dice::bf::Setup::mainLoop () at eval.c:41
#11 0x08a9e11c in dice::bf::Setup::start () at eval.c:41
#12 0x08a81a4d in main () at eval.c:41
#13 0x40076306 in __libc_start_main (main=0x8a81890 <main>, argc=1,
ubp_av=0xbffffb74, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
rtld_fini=0x4000d2cc <_dl_fini>, stack_end=0xbffffb6c)
at ../sysdeps/generic/libc-start.c:129
Hope this helps...
--------------
Friday, December 13, 2002, 12:43:56 AM:
RCG> Ok, guys, thanks for your patience. Try this one:
RCG> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039730142.tar.bz2
RCG> (that's a 6.6 meg download.)
RCG> (I'm a big fan of long filenames...it's an overcompensation for my DOS 3.1
RCG> days, I have no doubt.)
RCG> This version should (knock on wood) fix all the segfaults...at least, it
RCG> should fix all the ones that I got backtraces for. It will definitely fix
RCG> the crash on map restart for those that got that far, and some other
RCG> problems that were likely causing crashes on startup have been patched,
RCG> too.
RCG> That being said, I can't promise it will, since this will need more broad
RCG> testing to sort it out. If you still experience crashes on startup and
RCG> such, my apologies. Just let me know and we'll sort it out, but I'm more
RCG> confident.
RCG> To use, unpack the tarball over your old installation. It'll overwrite the
RCG> binaries and the README with new versions. This is just an update, so
RCG> you'll need the original tarball if you didn't have it already.
RCG> Note that this is just focusing on this nasty crashes right now so that we
RCG> can get around to more specific bug reports.
RCG> Good luck, everyone.
RCG> --ryan.
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