[bf1942] crashes...just checking...

Victor Martinez victor at doombringer.org
Thu Dec 12 22:33:34 EST 2002


Crashes, but stack is different from my previous ones.

#0  0x08f644c8 in dice::ref2::MemoryPool::alloc ()
#1  0x08f64558 in dice::ref2::MemoryPool::alloc ()
#2  0x08f689f8 in __builtin_new ()
#3  0x08cb95b5 in dice::bf::GameEventManager::transmit ()
#4  0x08cfbebb in dice::bf::ClientConnection::transmitMsgs ()
#5  0x08cd6ed2 in dice::bf::GameServer::processGameStateAndSendPackets
()
#6  0x08cc86fe in dice::bf::GameServer::update ()
#7  0x08a9eb31 in dice::bf::Setup::mainLoop ()
#8  0x08a9e11c in dice::bf::Setup::start ()
#9  0x08a81a4d in main ()
#10 0x4006d17d in __libc_start_main (main=0x8a81890 <main>, argc=1,
ubp_av=0xbffff964,
    init=0x8a80ca8 <_init>, fini=0x960211c <_fini>, rtld_fini=0x4000a534
<_dl_fini>,
    stack_end=0xbffff95c) at ../sysdeps/generic/libc-start.c:129

-----Original Message-----
From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] 
Sent: Thursday, December 12, 2002 6:10 PM
To: bf1942 at icculus.org
Subject: [bf1942] crashes...just checking...



Just verifying that:

1) The newer build doesn't crash on startup anymore and
2) it doesn't crash on map restart anymore.

Those having crashes on connections: I'm still working on this
(er...after I sleep for a few hours), but I want to verify that at least
the above two problems are gone now.

Thanks,
--ryan.







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