[bf1942] New Build vs. Old Build

Anton Z anton-z at rogers.com
Thu Dec 12 19:15:29 EST 2002


I've got the same output, except I couldn't connect before since it would
crash, and I still cant connect now since it would crash

STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
Segmentation fault


----- Original Message -----
From: "Zachary Williams" <admin at ztnet.com>
To: <bf1942 at icculus.org>
Sent: Thursday, December 12, 2002 7:15 PM
Subject: [bf1942] New Build vs. Old Build


> My own personal experience, has been:
>
> Old Build:
> I could connect, and play on a map.
> Someone else trying to connect, crashed the server.
>
> New Build:
> I can no longer connect, I get a 'data differs' error in the client.
>
> This is the logging output at the time I try to connect on the new build:
>
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
> STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
>
> That's what I have so far.
>
> Zach
>





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