logging/debug info (was RE: [bf1942] crash updates...)
WarmFuzzy
wf at warmfuzzyland.com
Wed Dec 11 16:58:49 EST 2002
Agreed. I haven't looked too hard at the console or log contents because
I haven't been running a windoze server in the meantime, but I would think
at LEAST kills and captures should end up in a game log somewhere.
IMO, the best logging for a multiplayer game is Half-Life (haven't looked
at UT2003 yet), and they log kills, joins, parts, chat, and objective
completion, along with kicks and bans for cheating ;)
But yeah, we'd prefer stability to feature set right now :)
-WF
On Wed, 11 Dec 2002, Dan Beimborn wrote:
> Realizing that you're probably contracted to port this rather than make
> any changes, any chance you could output debug info like "X killed Y with
> Tiger" etc? I've been trying to correlate what goes on in the game with
> where the CPU load is higher. There really isn't good info out about
> how many plaers a server can support, or *why* so that the tweak monkeys
> out there can try to tune for it
>
> As a community thing, that kind of logging would really be great for
> posting stats pages etc.
>
> Of course, figuring out why it crashes is probably more important at
> the moment :)
>
> DB
>
>
--
GCS d-(+) s+: a- C+++$ U+++$ P++>+++ L++>+++$ E--- W++ N+ o K++ w$ O- M-
V- PS+++ PE(--) Y+ PGP(++) t-@ 5 X-- R+++ tv- b+++ DI++ D++ G e h-- r y+*
More information about the Bf1942
mailing list