[armyops] Armyops cant find drivers

Zannox zannox at linuxgaming.net
Sun Feb 1 13:48:11 EST 2004


Ok, here is the output of my glxinfo for you.
ng, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4800/AGP/SSE2
OpenGL version string: 1.4.0 NVIDIA 44.96
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_shadow, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_window_pos, 
    GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_pixels, GL_EXT_paletted_texture,
GL_EXT_point_parameters, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture3D, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat, 
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
    GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance, 
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_pixel_data_range, 
    GL_NV_point_sprite, GL_NV_register_combiners,
GL_NV_register_combiners2, 
    GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, 
    GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess


Hope this helps.!


Zannox

On Sat, 2004-01-31 at 22:37, Clayton Bluhm wrote:
> This passes. Could you send me your glxinfo so that I can compare?  Any
> more thoughts?
> 
> On Sat, 2004-01-31 at 22:35, Zannox wrote:
> > Try running 'nvidia-installer --sanity' and see if passes. I still think
> > there should be more GLX & OpenGL features than the ones you have
> > listed.
> > On Sat, 2004-01-31 at 19:40, Clayton Bluhm wrote:
> > > The file libGL.so.1 is simlinked to libGL.so.1.0.5328.  Not libGL.a. 
> > > Although when I try to run:
> > >  locate libGL.a
> > > it doesnt find that file.  Just in case you are curious glxinfo returns:
> > > 
> > > name of display: :0.0
> > > display: :0  screen: 0
> > > direct rendering: Yes
> > > server glx vendor string: NVIDIA Corporation
> > > server glx version string: 1.3
> > > server glx extensions:
> > >     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
> > >     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
> > >     GLX_ARB_multisample
> > > client glx vendor string: NVIDIA Corporation
> > > client glx version string: 1.3
> > > client glx extensions:
> > >     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
> > >     GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
> > >     GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
> > >     GLX_SGI_swap_control, GLX_NV_float_buffer
> > > GLX extensions:
> > >     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
> > >     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
> > >     GLX_ARB_multisample, GLX_ARB_get_proc_address
> > > OpenGL vendor string: NVIDIA Corporation
> > > OpenGL renderer string: GeForce3/PCI/3DNOW!
> > > OpenGL version string: 1.4.1 NVIDIA 53.28
> > > OpenGL extensions:
> > >     GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
> > >     GL_ARB_multitexture, GL_ARB_occlusion_query,
> > > GL_ARB_point_parameters,
> > >     GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_texture_border_clamp,
> > >     GL_ARB_texture_compression, GL_ARB_texture_cube_map,
> > >     GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
> > >     GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
> > >     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
> > >     GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc,
> > >     GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
> > > GL_EXT_blend_color,
> > >     GL_EXT_blend_minmax, GL_EXT_blend_subtract,
> > > GL_EXT_compiled_vertex_array,
> > >     GL_EXT_draw_range_elements, GL_EXT_fog_coord,
> > > GL_EXT_multi_draw_arrays,
> > >     GL_EXT_packed_pixels, GL_EXT_paletted_texture,
> > > GL_EXT_point_parameters,
> > >     GL_EXT_rescale_normal, GL_EXT_secondary_color,
> > >     GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
> > >     GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
> > > GL_EXT_texture3D,
> > >     GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
> > >     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
> > >     GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
> > >     GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
> > >     GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
> > >     GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
> > > GL_NV_blend_square,
> > >     GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
> > >     GL_NV_fog_distance, GL_NV_light_max_exponent,
> > >     GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
> > >     GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
> > > GL_NV_point_sprite,
> > >     GL_NV_register_combiners, GL_NV_register_combiners2,
> > >     GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
> > >     GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
> > > GL_NV_texture_shader,
> > >     GL_NV_texture_shader2, GL_NV_vertex_array_range,
> > >     GL_NV_vertex_array_range2, GL_NV_vertex_program,
> > > GL_NV_vertex_program1_1,
> > >     GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
> > >     GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
> > >     GL_SUN_slice_accum
> > > glu version: 1.3
> > > glu extensions:
> > >     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
> > > 
> > > Thanks but this doesnt seem to be my problem.  An interesting fact is
> > > that Enemy Territory runs fine.  It locates and uses the drivers, so
> > > this problem is only local to UT engine based games ie. like armyops.
> > > 
> > > Any other thoughts?
> > > 
> > > On Sat, 2004-01-31 at 16:10, Zannox wrote:
> > > > Locate your libGL.so.1 and make sure it isn't symlinked to the opengl
> > > > libGL.a. I ran into this problem with UT2003 & Tribes 2 after upgrading
> > > > to those drivers as well. Had all sorts of weird textrures. When I ran
> > > > 'glxinfo' it would have some of the features of the Nvidia OpenGL driver
> > > > but not all. The problem was because libGL.so was linked to the open
> > > > source GL driver libGL.a. Simply removing the symlink to the libGL.a
> > > > fixed the problem for me.
> > > > 
> > > > Zannox
> > > > On Sat, 2004-01-31 at 14:00, Clayton Bluhm wrote:
> > > > > I am having trouble with armyops not being able to find my NVIDIA OpenGL
> > > > > drivers.  I have just upgraded my NVIDIA drivers to 5328 (was at 3123)
> > > > > and now Armyops, UT2003, and UT cant seem to load the drivers.  glxinfo
> > > > > reports on the display, and glxgears runs.  Here is the exact error I
> > > > > get from loading armyops:
> > > > > 
> > > > > Log: Log file open, Sat Jan 31 14:55:42 2004
> > > > > Init: Name subsystem initialized
> > > > > Log: Your locale: [ANSI_X3.4-1968].
> > > > >                                                                                                                             
> > > > > Init: Unreal Version: 2110
> > > > > Init: AGP Version: 2110.2.0.0
> > > > > Init: Compiled: Nov 16 2003 16:51:18
> > > > > Init: Command line:
> > > > > Init: Base directory: /home/nashirak/armyops/System/
> > > > > Init: Character set: Unicode
> > > > > Init: Object subsystem initialized
> > > > > Init: OS Type=x86 Linux
> > > > > Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
> > > > > Init: CPU Features: CMov FPU RDTSC PAE MMX
> > > > > Init: CPU Speed=1199.676880 MHz
> > > > > Init: File handle limit is soft=(1024), hard=(1024).
> > > > > Warning: Missing Class Class Editor.TransBuffer
> > > > > Init: Unreal engine initialized
> > > > > Init: Detected 0 joysticks
> > > > > Init: SDLClient initialized.
> > > > > Init: Initializing OpenGLDrv...
> > > > > Log: binding libGL.so.1
> > > > > Critical: appError called:
> > > > > Critical: Could not load OpenGL library
> > > > > Exit: Executing UObject::StaticShutdownAfterError
> > > > > Exit: Executing USDLClient::ShutdownAfterError
> > > > > Exit: Exiting.
> > > > > Log: Waiting for file streaming thread to finish...
> > > > > Uninitialized: Name subsystem shut down
> > > > > Uninitialized: Log file closed, Sat Jan 31 14:55:47 2004
> > > > > 
> > > > > 
> > > > > Any thoughts?  
> > > > > Thanks



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