Stereo Separation not working
vi at sh.nu
Sun May 18 15:41:45 EDT 2003
I know this is a bit late in the game, but I believe there is a bug
somewhere regarding sound. This problem has existed since the game was
released, but I presumed it was a problem with my setup. I no longer
believe this is the case.
Scenario: Start AA, pick a mission, join a server, arrive at the "camera
locked in one area of the map to pick team" screen, pick a team, but
don't move the mouse after picking the team. At this point, stereo
separation is working. The problem starts as soon as I pan using the
mouse. Once that happens, sound goes mono and remains mono for the
duration of the game's life. Changing maps makes no difference.
What I've tried: OSS, ALSA, echo "(define devices '(sdl))" > ~openalrc,*
*and newer versions of openal.so.
The only solution I've found so far is to upgrade to the latest
openal.so from the cvs at openal.org. This is their only method of
distribution, apparently. Thing is, while this version of openal fixes
the stereo separation issue, it introduces weird phasing and sound
artifacts that are more intolerable than the lack of stereo.
This problem exists for me in UT2003 as well. None of my other games
that do not use openal exhibit this issue. I've not tested any other
games that do use openal, but I will do that some time today.
Unless someone has a suggestion regarding this, I'm gonna file a bug on it.
Dual Xeon 2.66Ghz, Gentoo 1.4, Audigy (Latest OSS and latest ALSA
attempted), GF4 Ti 4600
Daniel Ceregatti (AKA Primer)
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