Nice,<br><br> I do wonder however if it would not be better to use the version defs supplied by sdl instead of BBGE_BUILD_SDL2 ?<br><br>SDL/SDL_version.h has these nice defines:<br><br>#define SDL_MAJOR_VERSION 1<br>
#define SDL_MINOR_VERSION 2<br>#define SDL_PATCHLEVEL 14<br><br>SDL_MAJOR_VERSION seams like a nice def to use where the API is different (unless the API where different with different minor verisons aswell?)<br>
<br>Just my 2 cents :)<br><br>/HH<br><br><div class="gmail_quote">2012/6/13 David Gow <span dir="ltr"><<a href="mailto:david@ingeniumdigital.com" target="_blank">david@ingeniumdigital.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi all,<br>
<br>
I've been playing with libSDL 2.0 for the past couple of days, and have ported Aquaria to it. It's quite a rough port (particularly the CMake bits), but is quite playable, and is a fun way of trying out the new SDL API.<br>
<br>
I've attached a patch for those who want to try it out, or --- if you prefer --- there's a hg repository at <a href="http://davidgow.net/hg/public/aquaria" target="_blank">http://davidgow.net/hg/public/<u></u>aquaria</a><br>
You have to compile with 'cmake -DAQUARIA_USE_SDL2=1 -DAQUARIA_SDL2_PREFIX=<path-<u></u>to-sdl2>' at the moment, but it does work (at least for me).<br>
<br>
This is more of an experiment that anything else, so it's probably not ripe for inclusion in the main tree, but it should be fun to play around with. It's certainly shown me just how usable SDL 2.0 already is.<br>
<br>
Have fun,<br>
<br>
-- David<br>
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<br></blockquote></div><br>