[aquaria] SDL2 patches...
yukaili.geek at gmail.com
Mon Jul 22 23:05:21 EDT 2013
>We can't link GPL code against the Steamworks SDK, period. It's not a technical concern, it's a legal one.
That's unfortunate. I guess they don't see having a separate interface
that may or may not resemble Steam's API an option.
So... where does that leave us with the mobile versions? I'm not sure
if there are any similar legal restrictions with Apple. Past that,
it's just what Alec and Derek thinks.
On Mon, Jul 22, 2013 at 6:37 PM, Ryan C. Gordon <icculus at icculus.org> wrote:
>> 3. For the Steam version, if the Steamworks components can be spliced
>> into a separate library, it could allow the actual game code to come
>> under open source territory.
> We can't link GPL code against the Steamworks SDK, period. It's not a
> technical concern, it's a legal one.
>> recompile without having to touch the Steamworks portion. Right now
>> Steamworks is used pretty much just for achievements, so having a
>> "dummy" local library for the open source version and another
>> Steamworks library for Steam would, in my opinion, work just fine.
> More or less, that's how it works now. If you don't have Steam, we still
> "unlock" achievements and take note of it in your savegame directory.
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