[aquaria] Patch spam, again
False.Genesis
false.genesis at googlemail.com
Thu Feb 9 19:35:43 EST 2012
> Not speaking for anyone here, but I'd guess it would be easier to keep
> track of your changes if you would provide them as a hg repo (e.g. on
> bitbucket). Then it is easy to see what you did, impossible to miss a
> patch and very easy to merge (no need to merge, you just rebase it onto
> the tip and then someone can pull all changes).
Aaand I've gone ahead and done that:
https://bitbucket.org/fgenesis/aquaria
All prev. patches + some more are in, and I'll push more stuff there
that I'd like to go into the official repo.
(I have 2 other repos on github for experimental stuff, but too bad hg
can't pull from git, and I have been neglecting updating those.)
The thread pool patch may look like a bit overkill right now, but it
really helps against stuttering (at least on WinXP). I'm sure it will
also be handy for some HTTP networking stuff I had started about half a
year ago; or to attempt backgrounding texture & some resource loading at
some point.
(Have to admit that the first pool versions deadlocked under high load,
but I think I got that sorted out. Managed to crash ogg vorbis once,
probably overloaded the audio subsystem with too many decoder threads.
No idea; seemed not related to the pool, though.)
Should I drop a note here when I have something new to pull, after my
repo was merged? If all that gets in...
@Andrew: The obstruction grid fix you suggested is in, thanks for the idea.
- This obsoletes the fixed map files.
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