[aquaria] MiniMap gets cropped at 1280x1024
icy.dearchild at gmail.com
Fri Aug 19 07:45:21 EDT 2011
Indeed, but if I remember correctly, those black borders that show up at 5:4
resolutions exist in older versions of the game, including the HIB version
On Fri, Aug 19, 2011 at 12:36 PM, breversa <breversa at gmail.com> wrote:
> I confirm too : the minimap is displayed entirely again (in 1280x1024). :-)
> However, I still see narrow top and bottom black borders.
> 2011/8/18 Icy EyeG <icy.dearchild at gmail.com>:
> > Thank you for the patch, it works! I tested in both 4:3 and 5:4
> > I can't test in 16:9 or 16:10 though.
> > On Thu, Aug 18, 2011 at 9:49 PM, Andrew Church <
> achurch+aquaria at achurch.org>
> > wrote:
> >> >Hi all,
> >> >I just tried the latest build of Aquaria and the minimap at the bottom
> >> > left
> >> >corner of the screen gets cropped (ie, it's screen position is diverted
> >> > too
> >> >much to the bottom).
> >> Oops, this is probably my fault. Patch below.
> >> --Andrew Church
> >> achurch at achurch.org
> >> http://achurch.org/
> >> # HG changeset patch
> >> # User Andrew Church <achurch at achurch.org>
> >> # Date 1313667883 -32400
> >> # Node ID 929873f4768508f44273dc725df6f532fa717df1
> >> # Parent 88bd4f013e2e756e1b57891570f6c7980ea5025c
> >> Prevent the minimap from getting cut off on the bottom of a 1280x1024
> >> display.
> >> This patch fixes a bug in positioning the minimap which causes the
> >> bottom part of the minimap to be cut off when the display aspect ratio
> >> is less than 4:3 (e.g., 5:4 as on a 1280x1024 display).
> >> diff -r 88bd4f013e2e -r 929873f47685 Aquaria/MiniMapRender.cpp
> >> --- a/Aquaria/MiniMapRender.cpp Wed Aug 17 20:55:53 2011 +0900
> >> +++ b/Aquaria/MiniMapRender.cpp Thu Aug 18 20:44:43 2011 +0900
> >> @@ -243,7 +243,7 @@
> >> RenderObject::onUpdate(dt);
> >> position.x = core->getVirtualWidth() - core->getVirtualOffX() -
> >> getMiniMapWidth()/2;
> >> - position.y = core->getVirtualHeight() - getMiniMapHeight()/2;
> >> + position.y = 600 - getMiniMapHeight()/2;
> >> position.z = 2.9;
> >> waterSin += dt * (bitSizeLookupPeriod / (2*PI));
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