[aquaria] Errors when compiling FreeType2 with Visual C++ 2010

prog2 programmer02 at gmail.com
Sat Jun 12 13:47:17 EDT 2010


I think all of these issues are resolved with the patch I submitted
for Visual Studio (check the thread "Enable Windows compiling with
Visual Studio"). I never tested with VS2010, only 2002, but I
recognize all the issues you mentioned :)

/prog2

2010/6/11 Joël Fivat <joelfivat at hotmail.com>:
> Hello,
>
> I installed CMake and created the project files for the Visual C++ 2010.
>
> I try to compile Aquaria, but I am facing a wall of different errors. I have
> been able to solve some, like :
>
> - INPUT_MOUSE and INPUT_KEYBOARD already defined (where ???)
>
> -> undef them in DSQ.h
> #undef INPUT_MOUSE
> #undef INPUT_KEYBOARD
>
> - resx, resy not declared (???)
>
> -> declare them in DSQ.h
> int resx;
> int resy;
>
> OpenGL functions in OpenGLStubs.h already defined :
> Comment everything ?
>
> Strange errors with FTTextureGlyph :
> Comment everything and pray it is not used ? Aww I feel this won't work.
>
> And now it is compiling further, I have errors with FreeType2. It says it
> can not open <ft2build.h>.
>
> Well, ok so I add the path : C:\Program
> Files\AquariaDEV\BBGE\freetype2\include so he finds the file. But when I
> compile, I get tons of ft2 errors. I don't know how to solve this. Tried an
> other version of ft2, still get the same errors. Anyone had the same problem
> ?
>
> Sorry, the last time I did used C++, it was like 10 years ago, so it is very
> difficult for me to know what to do. Should I use an other compiler ? I
> looked at Mingw32 but I don't want to try to go into something that looks so
> hard to install.
>
> I really wanted to do some cool changes in Aquaria, but if compilation is a
> hell, I might just give up...
>
> Thanks for reading :) (can anyone help me ?)
>
> Yogoda
>
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