[aquaria] Save game path for mods on unix

Steve Pirk pirkster at gmail.com
Wed Jun 9 03:36:10 EDT 2010


2010/6/9 Andrew <andrews05 at gmail.com>

> Okay, I think that patch wasn't in the right format. Here's a new one.
>
> Also attached is a patch that adds the ability to set tile visual effects
> in the editor using control+num. Normally these can only be set with numpad
> keys but modern Macs lack any functional numpad and it's impossible to set
> the effects without special software to input the numpad signals. It was a
> bit of a hack to implement this but it should be okay.
>
>
Andrew.. Thanks! I was going to suggest a work-around that can be used until
someone braver than I am willing to recompile.. ;-]

If the output path is predictable, you might be able to create some symlinks
to essentially erase the prepended  mods' pathing issues.

--egrep

>  Andrew
>
>
>
>
>
>
> On 9/06/2010, at 2:30 PM, Andrew wrote:
>
> > Hello,
> >
> > This problem has been bugging me since the Mac version was first
> released: When you're playing a mod, saved game thumbnails do not appear.
> >
> > This is the first time I've done anything like this but I thought I'd go
> ahead and see if I can figure it out. The problem is that the secondary
> texture path (the mod's graphics folder) is being prepended to the path to
> the save thumbnail when it tries to load it. My fix prevents that from
> happening for absolute paths.
> >
> > Andrew
> >
> > <Core.diff>
>
>
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