[aquaria] segmentation fault

Dmitri Seletski drjoms at gmail.com
Tue Dec 15 18:22:22 EST 2009


Was playing game for several hours. no issues were spotted.
After a long while sound started to stutter(excuse my English please). I
ignored it and after couple of minutes i got "Segmentation fault"


Whole output looks like this:

./aquaria/aquaria



*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************
     Warning: This is a beta version of AQUARIA.
*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************



WARNING: no AL_EXT_vorbis support. We'll use more RAM.
Segmentation fault



My other friend also has segfault problem, but for him game faults
straight ahead. he has history of issues with sound on his pc though, i
suspect rather faulty alsa drivers or cobination of
alsa/oss/pulseaudio/gnome.

On my end I dont use OSS/pulse audio.
Generally i am happy with game, and while i typically dont like 2d
games(more of 3d shooter kinda guy) - this one is gonna be an exception.

"lsmod |grep oss" is empty, same as "pstree |grep pulse".

Only notice to that above - i have severely under clocked video card
before start of the game, and forgot about it, and i hardly noticed
performance drops.

Personal opinion: i doubt its video related issue.

unfortunately game does not give any more output, is there a way to make
it more verbose?

Thanks for porting this game.
Dmitri



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