[airstrike] airstrike Debian patches

Michele Renda michele.renda at gmail.com
Mon May 5 15:22:11 EDT 2008


Erik Auerswald wrote:
> Hi,
> On Mon, May 05, 2008 at 07:33:33AM +0200, Michele Renda wrote:
>> Hi Erik
>> First of all thank for your work. I want to say that I like your game (I
>> know that is more a tech demostration more than a game) and that I think
>> that is good and complete enough to be played.
> First of all, it's not _my_ game. It was started by Ulf Ekström and Eero
> Tamminen, I joined the project well after version pre6a was released.
I apologize if I said it was a your game. I know there are different 
persons that worked to this project.
> Regarding my "tech demo" statements, I do not want to raise expectations
> that can't be fulfilled. Airstrike did progress much, it changed a lot
> since pre6a. While pre6a is a simple game, the svn version allows for
> much more complex gameplay, but IMHO lacks the finishing touches to make
> it a _game_.
With tech demo I didn't want to say it is not playable. It was only to 
remember that is not defined as a definitive game.
I used, I liked, and I was fascinated by his style. This is all.
>> I am thinking to make a port of this game to Openmoko platform. Is
>> according you something possible? (as far I know there will be the
>> libsdl-image).
> Could be possible. Airstrike uses a fixed resolution of 800x600, so the
> grafics would need to be converted at least. And it uses floating point
> calculations, I don't expect Openmoko to support this. So I would say
> that some work is needed to do it, but even cell phones should be fast
> enough.
> Patches are always welcome, preferably against the svn version. ;-)
> Erik
For now it is only an idea that is "fling" in my head (to say the true 
is a long time, only was impossible for me to contact any author). But I 
think that more than the word, the code must to speack for me. I hope I 
will be able to have success to develop my stupid idea.

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